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Exhibit no. 15,140Acc. 2026.15140

[VSFF]SagullCove

Rust server · in the archive since 13 September 2026

Offline 78.71.217.65:28019 checked 11d ago

moddedoxidepve
To visit
Players now 0/ 32
0% full
7-day average0peak –
Rank#15,140top 70%
Last wipe14d agoTue 13 Oct, 10:30 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 16 Oct 2026, 06:55 UTCAll times UTC.

The record of each wipe

  1. Tue 13 Oct 202610:30 UTC14d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 17 Sep 202621:19 UTC40d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    25.5 days
    Players before
    0
  3. Thu 17 Sep 202613:45 UTC40d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 13 OctThu 17 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep15 Oct19 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [VSFF]SagullCove mean?

The game's server browser reads these tags published by [VSFF]SagullCove: gmrust (Game mode): The game mode is standard Rust survival; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [VSFF]SagullCove?

The Rust Server History lists that feature [VSFF]SagullCove are: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does [VSFF]SagullCove run?

The recorded build for [VSFF]SagullCove is Rust network protocol 2634 and build 167781 on Linux. The protocol must match to join, and Steam handles that update.

Is [VSFF]SagullCove online, and how reliable is it?

[VSFF]SagullCove was last seen 11 days 16 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is [VSFF]SagullCove located?

You will find no region published by [VSFF]SagullCove. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 78.71.217.65:28019.

Wipe log

What does wipe day look like on [VSFF]SagullCove?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.

What is the wipe schedule on [VSFF]SagullCove?

There is no next wipe to predict on [VSFF]SagullCove, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 14 days 12 hours ago.

Player counts

How does [VSFF]SagullCove rank against other Rust servers?

Over seven days of player hours, [VSFF]SagullCove ranks #15,140, inside the top 70% of all ranked servers.

How busy is [VSFF]SagullCove?

No current count exists for [VSFF]SagullCove; it was last seen 11 days 16 hours ago.

Rules, map

What are the rules and settings on [VSFF]SagullCove?

No gather rate is stated in the name of [VSFF]SagullCove. No group may exceed 8 players, the default set by the game. Recorded as pve, with this note: fighting other players is excluded. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does [VSFF]SagullCove run?

Seed 186098361, size 5,000: such is the procedural map [VSFF]SagullCove runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join [VSFF]SagullCove?

Press F1 in Rust to open the console, then enter client.connect 78.71.217.65:28019 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp32
Max players The server holds 32 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.