The server's own banner, as it publishes it
Exhibit no. 2,995Acc. 2026.2995
Vanilla PvE, but...
Rust server · in the archive since 21 September 2026
Offline 78.29.13.139:28015 checked 2h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
21 Sep Last seen 21 Sep17:51 1 Oct17:48 · FW 15 Oct16:45 29 Oct16:45 5 Nov19:00 · FW 12 Nov16:45 26 Nov16:45 3 Dec19:00 · FW 10 Dec16:45
a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 08:35 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202616:45 UTC13d ago
- Peak
- 11
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202617:48 UTC FW27d ago
- Peak
- 9+1 in the queue
- Crowd
- halved by day 4
- Lasted
- 14 days
- Players before
- 0
-
Mon 21 Sep 202617:51 UTC37d ago
- Peak
- 10
- Crowd
- halved by day 3
- Lasted
- 10 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 16:45 UTC, in 6h. Its biweekly schedule tag · low confidence
Coming wipes
- 6hThu 29 Oct, 16:45 UTC
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 14d 6hThu 12 Nov, 16:45 UTC
- 28d 6hThu 26 Nov, 16:45 UTC
- 35d 8hThu 3 Dec, 19:00 UTCFW
- 42d 6hThu 10 Dec, 16:45 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 47 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Vanilla PvE, but... mean?
These tags from Vanilla PvE, but..., read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp13 (Max players): Slot count: 13; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe every fortnight; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Vanilla PvE, but...?
The Rust Server History lists that feature Vanilla PvE, but... are: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server entry
Does Vanilla PvE, but... run smoothly?
117 server fps on average over the last 48 hours, never below 79. Buildings, deployables and everything else in the world came to as many as 137,863 entities. Memory use peaked at 4,196 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Vanilla PvE, but... run?
The recorded build for Vanilla PvE, but... is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Vanilla PvE, but... online, and how reliable is it?
Vanilla PvE, but... was last seen 2 hours ago and is offline right now. About 5 hours ago is when it last restarted, judged by the uptime it reports. 162 of 168 hours, or 96% of the time, over the last 7 full days. The first sighting by Rust Server History was on 21 September 2026.
Where is Vanilla PvE, but... located?
No region is published by Vanilla PvE, but.... Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 78.29.13.139:28015 as the address.
Wipe history
What does wipe day look like on Vanilla PvE, but...?
At their busiest, its recent wipes drew an average of 10 players. 47 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 3.5 the crowd fell to below half when it did not hold.
What is the wipe schedule on Vanilla PvE, but...?
Its schedule cannot be confirmed from the record, too few of Vanilla PvE, but...'s wipes being on record, so the prediction follows its tag. On Thursday 29 October at 16:45 UTC its next wipe is due. The world it runs now dates from 13 days 17 hours ago. The tags list a wipe schedule of every two weeks.
Player counts
How does Vanilla PvE, but... rank against other Rust servers?
Over seven days of player hours, Vanilla PvE, but... ranks #2,995, inside the top 13% of all ranked servers.
How busy is Vanilla PvE, but...?
The last sighting of Vanilla PvE, but... in the live count was 2 hours ago; it is offline now. The seven-day average stands at 1 players; the peak is 7. Stored history puts the busiest hour of the past 48 at 16:00 UTC, averaging 5 players.
Map and rules
What are the rules and settings on Vanilla PvE, but...?
You will not find a gather rate in the name of Vanilla PvE, but.... The limit of 8 players per group is the game's default. Recorded as pve, with this note: no combat against other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.
Which map does Vanilla PvE, but... run?
Seed 27051999, size 4,500: such is the procedural map Vanilla PvE, but... runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Join record
How do I join Vanilla PvE, but...?
Enter client.connect 78.29.13.139:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/khgSbbBgEW is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp13,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp13
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.