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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 7,484Acc. 2026.7484

Koeke's Gameserver

Rust server, EU · in the archive since 4 October 2026

Offline EU 78.24.120.14:28015 checked 1d ago

To visit
Players now 0/ 10
0% full
7-day average0peak 4
Rank#7,484top 34% · #2037 in EU
Last wipe24d agoMon 5 Oct, 20:00 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 13:35 UTCAll times UTC.

The record of each wipe

  1. Mon 5 Oct 202620:00 UTC24d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 4 Oct 202610:08 UTC25d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75100:0003:0005:0008:0010:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020000:0003:0005:0008:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Koeke's Gameserver mean?

These tags from Koeke's Gameserver, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; EU (Europe): Europe is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Koeke's Gameserver?

The Rust Server History lists that feature Koeke's Gameserver are: European Rust servers and Rust community servers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does Koeke's Gameserver run smoothly?

Across the last 48 hours it averaged 129 server fps; the low was 101. As many as 50,827 entities were in the world: buildings, deployables and the rest. Up to 1,620 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Koeke's Gameserver run?

On Linux, Koeke's Gameserver runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Koeke's Gameserver online, and how reliable is it?

Offline now, Koeke's Gameserver was last seen 33 hours ago. The uptime it reports puts the last restart at about 15 hours ago. 115 of 168 hours, or 68% of the time, over the last 7 full days. First seen by Rust Server History on 4 October 2026.

Where is Koeke's Gameserver located?

In Europe, Koeke's Gameserver lists itself with its EU tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 78.24.120.14:28015.

Wipe record

What does wipe day look like on Koeke's Gameserver?

At their busiest, its recent wipes drew an average of 2 players. At 23 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Koeke's Gameserver?

The rhythm of Koeke's Gameserver cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 24 days 3 hours ago.

Population

How does Koeke's Gameserver rank against other Rust servers?

Koeke's Gameserver takes #2,037 in Europe on seven-day player hours, with #7,484 overall and a place in the top 34% of all ranked servers.

How busy is Koeke's Gameserver?

No current count exists for Koeke's Gameserver; it was last seen 33 hours ago. Stored history gives a seven-day average of 0 players and a peak of 4. An average of 0 players at 11:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Koeke's Gameserver?

No gather rate is stated in the name of Koeke's Gameserver. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does Koeke's Gameserver run?

Seed 1998348663, size 3,000: such is the procedural map Koeke's Gameserver runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Koeke's Gameserver?

Entering client.connect 78.24.120.14:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://www.kleemans.org/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.