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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 12,842Acc. 2026.12842

Local Dev

Rust server · in the archive since 13 October 2026

Offline 78.131.94.117:28015 checked 13d ago

To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#12,842top 59%
Last wipe15d agoTue 13 Oct, 16:49 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct18 Oct20 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local Dev mean?

These tags from Local Dev, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Local Dev?

The Rust Server History lists that feature Local Dev are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Local Dev run?

Rust network protocol 2634 and build 167781 is the build Local Dev runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Local Dev online, and how reliable is it?

Local Dev was last seen 13 days 5 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 13 October 2026 is when Rust Server History first saw it.

Where is Local Dev located?

There is no region published by Local Dev. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 78.131.94.117:28015 as the address.

Wipe log

What is the wipe schedule on Local Dev?

Its rhythm is not yet clear: too few of Local Dev's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 15 days 7 hours ago, the current world is what it runs now.

Player record

How does Local Dev rank against other Rust servers?

Over seven days of player hours, Local Dev ranks #12,842, inside the top 59% of all ranked servers.

How busy is Local Dev?

Local Dev is offline at present, having last been seen 13 days 5 hours ago.

Rules and settings

What are the rules and settings on Local Dev?

The name of Local Dev carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched off.

Which map does Local Dev run?

Generated by the game, the map on Local Dev is procedural.

How to join

How do I join Local Dev?

Press F1 in Rust to open the console, then enter client.connect 78.131.94.117:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.