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Local Rust Custom Map Test

Rust server · in the archive since 13 September 2026

Offline 77.73.135.51:28015 checked 46d ago

moddedoxidepve
To visit
Players now 1/ 5
20% full
7-day average0peak –
Rank–score 0
Last wipe47d agoSat 12 Sep, 10:34 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

No rank history yet.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local Rust Custom Map Test mean?

These tags from Local Rust Custom Map Test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Local Rust Custom Map Test?

These Rust Server History lists include Local Rust Custom Map Test: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Local Rust Custom Map Test run?

On Windows, Local Rust Custom Map Test runs Rust network protocol 2633 and build 162929. Steam updates your game for you; joining needs the same protocol.

Is Local Rust Custom Map Test online, and how reliable is it?

The record shows Local Rust Custom Map Test offline at this moment, last seen 46 days 8 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Local Rust Custom Map Test located?

There is no region published by Local Rust Custom Map Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 77.73.135.51:28015 as the address.

Wipe history

What is the wipe schedule on Local Rust Custom Map Test?

The rhythm of Local Rust Custom Map Test cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 47 days 9 hours ago, the current world is what it runs now.

Player record

How busy is Local Rust Custom Map Test?

Local Rust Custom Map Test is offline at present, having last been seen 46 days 8 hours ago.

Rules and settings

What are the rules and settings on Local Rust Custom Map Test?

The name of Local Rust Custom Map Test carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as pve, with this note: player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Join record

How do I join Local Rust Custom Map Test?

Press F1 in Rust to open the console, then enter client.connect 77.73.135.51:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs162929
Build The game build is 162929.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.