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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,082Acc. 2026.15082

RadarTest

Rust server · in the archive since 23 September 2026

Offline 77.20.252.163:28025 checked 35d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,082top 69%
Last wipe52d agoSun 6 Sep, 11:57 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RadarTest mean?

You can see the tags RadarTest publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RadarTest?

These Rust Server History lists include RadarTest: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does RadarTest run?

On Windows, RadarTest runs Rust network protocol 2633 and build 162929. The protocol must match to join, and Steam handles that update.

Is RadarTest online, and how reliable is it?

Offline now, RadarTest was last seen 35 days 2 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 23 September 2026 is when Rust Server History first saw it.

Where is RadarTest located?

There is no region published by RadarTest. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 77.20.252.163:28025.

Wipe record

What is the wipe schedule on RadarTest?

Its rhythm is not yet clear: too few of RadarTest's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 52 days 16 hours ago its current world was made.

Player record

How does RadarTest rank against other Rust servers?

Over seven days of player hours, RadarTest ranks #15,082, inside the top 69% of all ranked servers.

How busy is RadarTest?

No current count exists for RadarTest; it was last seen 35 days 2 hours ago.

Rules, map

What are the rules and settings on RadarTest?

No gather rate is stated in the name of RadarTest. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does RadarTest run?

The game generates the map on RadarTest, which is procedural.

Join record

How do I join RadarTest?

Entering client.connect 77.20.252.163:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs162929
Build The game build is 162929.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.