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Exhibit no. 14,393Acc. 2026.14393
RadarTest
Rust server · in the archive since 14 September 2026
Offline 77.20.252.163:28015 checked 35d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
14 Sep Last seen 6 Sep11:57
a wipe on recordthe monthly force wipeexpectedlast seen, 23 Sep 2026, 22:59 UTCAll times UTC.
The record of each wipe
-
Sun 6 Sep 202611:57 UTC52d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on RadarTest mean?
The game's server browser reads these tags published by RadarTest: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include RadarTest?
These Rust Server History lists include RadarTest: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server record
Which version of Rust does RadarTest run?
The recorded build for RadarTest is Rust network protocol 2633 and build 162929 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is RadarTest online, and how reliable is it?
The record shows RadarTest offline at this moment, last seen 35 days 7 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 14 September 2026.
Where is RadarTest located?
No region is published by RadarTest. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 77.20.252.163:28015.
Wipe record
What is the wipe schedule on RadarTest?
The rhythm of RadarTest cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 52 days 18 hours ago.
Player counts
How does RadarTest rank against other Rust servers?
The last seven days of player hours place RadarTest at #14,393, among the top 66% of all ranked servers.
How busy is RadarTest?
No current count exists for RadarTest; it was last seen 35 days 7 hours ago.
Rules and settings
What are the rules and settings on RadarTest?
No gather rate is stated in the name of RadarTest. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.
Which map does RadarTest run?
Generated by the game, the map on RadarTest is procedural.
Joining the server
How do I join RadarTest?
Enter client.connect 77.20.252.163:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.