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Exhibit no. 8,262Acc. 2026.8262

Dev Server

Rust server · in the archive since 13 September 2026

Offline 77.169.229.66:28015 checked 18h ago

To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#8,262top 37%
Last wipe4d agoSat 24 Oct, 12:50 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 01:00 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202612:50 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 18 Oct 202610:41 UTC10d ago
    Peak
    1
    Crowd
    held half
    Lasted
    6.1 days
    Players before
    1
  3. Wed 14 Oct 202614:32 UTC14d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.8 days
    Players before
    0
  4. Sun 11 Oct 202607:33 UTC17d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.3 days
    Players before
    1
  5. Sun 4 Oct 202619:16 UTC24d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    6.5 days
    Players before
    0
  6. Thu 1 Oct 202618:26 UTC FW27d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3 days
    Players before
    1
  7. Sat 26 Sep 202618:38 UTC32d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5 days
    Players before
    1
  8. Thu 24 Sep 202618:57 UTC34d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2 days
    Players before
    0
  9. Tue 15 Sep 202618:20 UTC43d ago
    Peak
    1
    Crowd
    –
    Lasted
    9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
60%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75100:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Dev Server mean?

The game's server browser reads these tags published by Dev Server: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Dev Server?

These Rust Server History lists include Dev Server: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does Dev Server run?

Rust network protocol 2635 and build 168909 is the build Dev Server runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Dev Server online, and how reliable is it?

The record shows Dev Server offline at this moment, last seen 18 hours ago. Of 168 hours in the last 7 full days, 13 were up: 8% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Dev Server located?

There is no region published by Dev Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 77.169.229.66:28015 as the address.

Wipe log

What does wipe day look like on Dev Server?

At their busiest, its recent wipes drew an average of 1 players. 1 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 60% of its recent wipes. By day 2.5 the crowd fell to below half when it did not hold.

What is the wipe schedule on Dev Server?

No next wipe can be predicted: Dev Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 4 days 6 hours ago, the current world is what it runs now.

Player counts

How does Dev Server rank against other Rust servers?

Player hours over the last seven days put Dev Server at #8,262: a place in the top 37% of all ranked servers.

How busy is Dev Server?

Dev Server is offline at present, having last been seen 18 hours ago. The seven-day average stands at 1 players; the peak is 1. An average of 1 players at 01:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Dev Server?

The name of Dev Server carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does Dev Server run?

The game generates the map on Dev Server, which is procedural.

How to join

How do I join Dev Server?

Entering client.connect 77.169.229.66:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.