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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 11,763Acc. 2026.11763

Private Test Server|Mostly offline

Rust server · in the archive since 17 September 2026

Offline 76.190.236.79:28015 checked 40d ago

To visit
Players now 2/ 10
20% full
7-day average0peak –
Rank#11,763no region published
Last wipe47d agoFri 11 Sep, 21:59 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Private Test Server|Mostly offline mean?

The game's server browser reads these tags published by Private Test Server|Mostly offline: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Private Test Server|Mostly offline?

These Rust Server History lists include Private Test Server|Mostly offline: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Private Test Server|Mostly offline run?

On Windows, Private Test Server|Mostly offline runs Rust network protocol 2633 and build 164530. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Private Test Server|Mostly offline online, and how reliable is it?

The record shows Private Test Server|Mostly offline offline at this moment, last seen 40 days 7 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 17 September 2026.

Where is Private Test Server|Mostly offline located?

You will find no region published by Private Test Server|Mostly offline. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 76.190.236.79:28015.

Wipe record

What is the wipe schedule on Private Test Server|Mostly offline?

Its rhythm is not yet clear: too few of Private Test Server|Mostly offline's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 47 days 10 hours ago its current world was made.

Player record

How does Private Test Server|Mostly offline rank against other Rust servers?

The last seven days of player hours place Private Test Server|Mostly offline at #11,763, among the top – of all ranked servers.

How busy is Private Test Server|Mostly offline?

No current count exists for Private Test Server|Mostly offline; it was last seen 40 days 7 hours ago.

Rules and settings

What are the rules and settings on Private Test Server|Mostly offline?

No gather rate is stated in the name of Private Test Server|Mostly offline. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does Private Test Server|Mostly offline run?

The game generates the map on Private Test Server|Mostly offline, which is procedural.

Join record

How do I join Private Test Server|Mostly offline?

Enter client.connect 76.190.236.79:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.