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Exhibit no. 12,889Acc. 2026.12889
Rust Dev Testing
Rust server · in the archive since 13 October 2026
Offline 76.131.4.215:28015 checked 5d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Rust Dev Testing mean?
The game's server browser reads these tags published by Rust Dev Testing: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Rust Dev Testing?
The Rust Server History lists that feature Rust Dev Testing are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The record
Which version of Rust does Rust Dev Testing run?
On Windows, Rust Dev Testing runs Rust network protocol 2634 and build 167584. Steam updates your game for you; joining needs the same protocol.
Is Rust Dev Testing online, and how reliable is it?
Rust Dev Testing was last seen 5 days 20 hours ago and is offline right now. 2 of 168 hours, or 1% of the time, over the last 7 full days. 13 October 2026 is when Rust Server History first saw it.
Where is Rust Dev Testing located?
There is no region published by Rust Dev Testing. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 76.131.4.215:28015.
Wipe history
What is the wipe schedule on Rust Dev Testing?
The rhythm of Rust Dev Testing cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 14 days 14 hours ago, the current world is what it runs now.
Player counts
How does Rust Dev Testing rank against other Rust servers?
Over seven days of player hours, Rust Dev Testing ranks #12,889, inside the top 58% of all ranked servers.
How busy is Rust Dev Testing?
No current count exists for Rust Dev Testing; it was last seen 5 days 20 hours ago. A seven-day average of 1 players is recorded, with a peak of 1.
Rules, map
What are the rules and settings on Rust Dev Testing?
You will not find a gather rate in the name of Rust Dev Testing. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The Community section of the server browser carries it. The anti-cheat VAC from Valve is disabled.
Which map does Rust Dev Testing run?
Generated by the game, the map on Rust Dev Testing is procedural.
Joining the server
How do I join Rust Dev Testing?
Press F1 in Rust to open the console, then enter client.connect 76.131.4.215:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.