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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 12,405Acc. 2026.12405

RedsTestServer

Rust server · in the archive since 18 October 2026

Offline 75.178.1.232:28015 checked 6d ago

To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#12,405top 56%
Last wipe8d agoSun 18 Oct, 21:18 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RedsTestServer mean?

The game's server browser reads these tags published by RedsTestServer: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RedsTestServer?

The Rust Server History lists that feature RedsTestServer are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does RedsTestServer run?

Rust network protocol 2634 and build 167781 is the build RedsTestServer runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is RedsTestServer online, and how reliable is it?

The record shows RedsTestServer offline at this moment, last seen 6 days 19 hours ago. 2 of 168 hours, or 1% of the time, over the last 7 full days. 18 October 2026 is when Rust Server History first saw it.

Where is RedsTestServer located?

You will find no region published by RedsTestServer. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 75.178.1.232:28015.

Wipe log

What is the wipe schedule on RedsTestServer?

The record holds too few of RedsTestServer's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 8 days 21 hours ago, the current world is what it runs now.

Player record

How does RedsTestServer rank against other Rust servers?

Player hours over the last seven days put RedsTestServer at #12,405: a place in the top 56% of all ranked servers.

How busy is RedsTestServer?

The last sighting of RedsTestServer in the live count was 6 days 19 hours ago; it is offline now. The seven-day average stands at 1 players; the peak is 1.

Rules, map

What are the rules and settings on RedsTestServer?

The name of RedsTestServer carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does RedsTestServer run?

The game generates the map on RedsTestServer, which is procedural.

Joining the server

How do I join RedsTestServer?

Enter client.connect 75.178.1.232:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.