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Exhibit no. 5,774Acc. 2026.5774

[QC] WILL 2026 PVE

Rust server · in the archive since 13 September 2026

Online 75.154.161.94:28015 checked 11m ago

moddedoxidepve
To visit
Players now 0/ 50
0% full
7-day average0peak 2
Rank#5,774top 26%
Last wipe1h agoTue 27 Oct, 20:18 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 21:15 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202619:17 UTC2h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202619:51 UTC FW26d ago
    Peak
    2
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Tue 29 Sep 202623:14 UTC27d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 11

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Tue 27 Oct, 20:18 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020022:0007:0016:0002:0011:0020:00Wiped Tue 27 Oct, 20:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [QC] WILL 2026 PVE mean?

These tags from [QC] WILL 2026 PVE, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [QC] WILL 2026 PVE?

The Rust Server History lists that feature [QC] WILL 2026 PVE are: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Does [QC] WILL 2026 PVE run smoothly?

Averaged over the last 48 hours: 97 server fps, with 76 the lowest. As many as 152,002 entities were in the world: buildings, deployables and the rest. The highest memory use was 5,360 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [QC] WILL 2026 PVE run?

The recorded build for [QC] WILL 2026 PVE is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [QC] WILL 2026 PVE online, and how reliable is it?

At this moment [QC] WILL 2026 PVE is online. Going by its reported uptime, it restarted about 49 minutes ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is [QC] WILL 2026 PVE located?

There is no region published by [QC] WILL 2026 PVE. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 75.154.161.94:28015 as the address.

Wipe log

What does wipe day look like on [QC] WILL 2026 PVE?

At their busiest, its recent wipes drew an average of 2 players. 4 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 11 in those wipes where it didn't hold.

What is the wipe schedule on [QC] WILL 2026 PVE?

There is no next wipe to predict on [QC] WILL 2026 PVE, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 1 hours ago, the current world is what it runs now.

Player record

How does [QC] WILL 2026 PVE rank against other Rust servers?

Over seven days of player hours, [QC] WILL 2026 PVE ranks #5,774, inside the top 26% of all ranked servers.

How busy is [QC] WILL 2026 PVE?

Against 50 slots, [QC] WILL 2026 PVE records 0 players right now. The seven-day average stands at 0 players; the peak is 2. The busiest hour of the last 48 was 19:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on [QC] WILL 2026 PVE?

The name of [QC] WILL 2026 PVE carries no gather rate. At 8 players, the group limit matches the game's default. pve is the game mode, no combat against other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does [QC] WILL 2026 PVE run?

Seed 753808557, size 5,000: such is the procedural map [QC] WILL 2026 PVE runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Joining the server

How do I join [QC] WILL 2026 PVE?

Entering client.connect 75.154.161.94:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.