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Exhibit no. 15,396Acc. 2026.15396
RustyNation.net - Classic Rust
Rust server, NA · in the archive since 19 September 2026
Online NA 74.91.119.65:28015 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
19 Sep Now 19 Sep15:58 21 Sep03:53 21 Sep17:50 2 Oct21:43 9 Oct17:37 23 Oct04:32 30 Oct04:32 5 Nov19:00 · FW 6 Nov04:32 13 Nov04:32 20 Nov04:32 27 Nov04:32 3 Dec19:00 · FW 4 Dec04:32
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 08:45 UTCAll times UTC.
The record of each wipe
-
Fri 23 Oct 202604:32 UTC5d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 9 Oct 202617:37 UTC18d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.5 days
- Players before
- 1
-
Fri 2 Oct 202621:43 UTC25d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 6.8 days
- Players before
- 0
-
Mon 21 Sep 202617:50 UTC36d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 11.2 days
- Players before
- 0
-
Mon 21 Sep 202603:53 UTC37d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Sat 19 Sep 202615:58 UTC38d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 04:32 UTC, in 1d 19h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 19hFri 30 Oct, 04:32 UTC
- 8d 10hThu 5 Nov, 19:00 UTCFW
- 8d 19hFri 6 Nov, 04:32 UTC
- 15d 19hFri 13 Nov, 04:32 UTC
- 22d 19hFri 20 Nov, 04:32 UTC
- 29d 19hFri 27 Nov, 04:32 UTC
- 36d 10hThu 3 Dec, 19:00 UTCFW
- 36d 19hFri 4 Dec, 04:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on RustyNation.net - Classic Rust mean?
These tags from RustyNation.net - Classic Rust, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp100 (Max players): Slot count: 100; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe comes every week; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include RustyNation.net - Classic Rust?
These Rust Server History lists include RustyNation.net - Classic Rust: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
The record
Does RustyNation.net - Classic Rust run smoothly?
Across the last 48 hours it averaged 60 server fps; the low was 57. As many as 78,952 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,913 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does RustyNation.net - Classic Rust run?
Rust network protocol 2635 and build 168909 is the build RustyNation.net - Classic Rust runs, on Linux. The protocol must match to join, and Steam handles that update.
Is RustyNation.net - Classic Rust online, and how reliable is it?
The live count shows RustyNation.net - Classic Rust online right now. About 21 hours ago is when it last restarted, judged by the uptime it reports. 168 of 168 hours, or 100% of the time, over the last 7 full days. 19 September 2026 is when Rust Server History first saw it.
Where is RustyNation.net - Classic Rust located?
The NA tag is how RustyNation.net - Classic Rust lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 74.91.119.65:28015.
Wipe history
What does wipe day look like on RustyNation.net - Classic Rust?
At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.
What is the wipe schedule on RustyNation.net - Classic Rust?
The prediction follows its tag because the record holds too few of RustyNation.net - Classic Rust's wipes to confirm its schedule. On Friday 30 October at 04:32 UTC its next wipe is due. Made 5 days 4 hours ago, the current world is what it runs now. Its tags carry a weekly wipe schedule.
Population
How does RustyNation.net - Classic Rust rank against other Rust servers?
RustyNation.net - Classic Rust ranks #15,396 on seven-day player hours: top 69% overall and #1,541 in North America.
How busy is RustyNation.net - Classic Rust?
Against 100 slots, RustyNation.net - Classic Rust records 0 players right now. The seven-day average for this entry is 0 players.
Map and rules
What are the rules and settings on RustyNation.net - Classic Rust?
The name of RustyNation.net - Classic Rust carries no gather rate. The entry carries no group limit. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.
Which map does RustyNation.net - Classic Rust run?
Generated by the game at size 4,000 with seed 1337, the map on RustyNation.net - Classic Rust is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: Custom Map.
Joining the server
How do I join RustyNation.net - Classic Rust?
Entering client.connect 74.91.119.65:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://rustynation.net/.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts0
Game
gmvanilla
mp100
ts0
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.