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Exhibit no. 15,300Acc. 2026.15300

sdtownse Test Server

Rust server · in the archive since 18 October 2026

Offline 74.244.125.174:28015 checked 10d ago

To visit
Players now 0/ 30
0% full
7-day average0peak –
Rank#15,300top 69%
Last wipe10d agoSun 18 Oct, 23:11 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on sdtownse Test Server mean?

You can see the tags sdtownse Test Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include sdtownse Test Server?

These Rust Server History lists include sdtownse Test Server: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does sdtownse Test Server run?

The recorded build for sdtownse Test Server is Rust network protocol 2634 and build 167781 on Windows. The protocol must match to join, and Steam handles that update.

Is sdtownse Test Server online, and how reliable is it?

sdtownse Test Server was last seen 10 days 4 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 18 October 2026.

Where is sdtownse Test Server located?

There is no region published by sdtownse Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 74.244.125.174:28015.

Wipe history

What is the wipe schedule on sdtownse Test Server?

The record holds too few of sdtownse Test Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 10 days 12 hours ago, the current world is what it runs now.

Population

How does sdtownse Test Server rank against other Rust servers?

Over seven days of player hours, sdtownse Test Server ranks #15,300, inside the top 69% of all ranked servers.

How busy is sdtownse Test Server?

The last sighting of sdtownse Test Server in the live count was 10 days 4 hours ago; it is offline now.

Rules, map

What are the rules and settings on sdtownse Test Server?

You will not find a gather rate in the name of sdtownse Test Server. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does sdtownse Test Server run?

The game generates the map on sdtownse Test Server, which is procedural.

Join record

How do I join sdtownse Test Server?

Press F1 in Rust to open the console, then enter client.connect 74.244.125.174:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.