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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,338Acc. 2026.15338

Oclium Dev Server

Rust server · in the archive since 22 October 2026

Offline 74.244.110.238:28015 checked 6d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe21d agoWed 7 Oct, 22:28 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Oclium Dev Server mean?

You can see the tags Oclium Dev Server publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Oclium Dev Server?

The Rust Server History lists that feature Oclium Dev Server are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does Oclium Dev Server run?

The recorded build for Oclium Dev Server is Rust network protocol 2634 and build 167781 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Oclium Dev Server online, and how reliable is it?

Oclium Dev Server was last seen 6 days 6 hours ago and is offline right now. Of 144 hours in the last 6 full days, 2 were up: 1% of the time. First seen by Rust Server History on 22 October 2026.

Where is Oclium Dev Server located?

You will find no region published by Oclium Dev Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 74.244.110.238:28015.

Wipe log

What is the wipe schedule on Oclium Dev Server?

The record holds too few of Oclium Dev Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 21 days 12 hours ago.

Player record

How does Oclium Dev Server rank against other Rust servers?

The last seven days of player hours place Oclium Dev Server at #15,338, among the top 69% of all ranked servers.

How busy is Oclium Dev Server?

The last sighting of Oclium Dev Server in the live count was 6 days 6 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on Oclium Dev Server?

You will not find a gather rate in the name of Oclium Dev Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.

Which map does Oclium Dev Server run?

The game generates the map on Oclium Dev Server, which is procedural.

Join record

How do I join Oclium Dev Server?

Enter client.connect 74.244.110.238:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.