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Exhibit no. 7,533Acc. 2026.7533

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]

Rust server · in the archive since 13 September 2026

Online 74.208.23.165:28045 checked 9m ago

10x monthly wipes moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#7,533top 34%
Last wipe27d agoThu 1 Oct, 17:42 UTC · monthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 01:55 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:42 UTC FW27d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] mean?

You can see the tags [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

The Rust Server History lists that feature [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] are: 10x Rust servers, on record, Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Server record

Does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run smoothly?

Across the last 48 hours it averaged 16 server fps; the low was 10. Buildings, deployables and everything else in the world came to as many as 152,611 entities. Memory use peaked at 4,232 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run?

Rust network protocol 2635 and build 168909 is the build [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] online, and how reliable is it?

At this moment [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is online. The uptime it reports puts the last restart at about 13 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] located?

No region tag is published by [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], but its name points to North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 74.208.23.165:28045 as the address.

Wipe history

What does wipe day look like on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

An average peak of 3 players was drawn by its recent wipes. On the latest wipe, 8 hours after the wipe, the crowd peaked.

What is the wipe schedule on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Once a month [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 8 hours ago its current world was made. The tags list a monthly wipe schedule.

Player record

How does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] rank against other Rust servers?

Over seven days of player hours, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] ranks #7,533, inside the top 34% of all ranked servers.

How busy is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Against 100 slots, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 1. The busiest hour of the last 48 was 22:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

You can read a 10x gather rate in the name of [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run?

Generated by the game at size 4,500 with seed 1337, the map on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Press F1 in Rust to open the console, then enter client.connect 74.208.23.165:28045 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://web.fluxer.app/invite/LTRumBFX is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.