Open every day, at every hour Admission free 11,740 servers and 65,587 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,155Acc. 2026.15155

DCD Gaming

Rust server · in the archive since 13 September 2026

Offline 74.133.67.147:59453 checked 14d ago

moddedoxidepve
To visit
Players now 0/ 200
0% full
7-day average0peak –
Rank#15,155top 70%
Last wipe15d agoWed 14 Oct, 22:48 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 15 Oct 2026, 03:00 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202622:48 UTC15d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct17 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on DCD Gaming mean?

These tags from DCD Gaming, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp200 (Max players): 200 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include DCD Gaming?

The Rust Server History lists that feature DCD Gaming are: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does DCD Gaming run?

Rust network protocol 2634 and build 167781 is the build DCD Gaming runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is DCD Gaming online, and how reliable is it?

DCD Gaming was last seen 14 days 20 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 13 September 2026.

Where is DCD Gaming located?

No region is published by DCD Gaming. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 74.133.67.147:59453 as the address.

Wipe record

What does wipe day look like on DCD Gaming?

At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on DCD Gaming?

The record holds too few of DCD Gaming's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 15 days 1 hours ago its current world was made.

Player counts

How does DCD Gaming rank against other Rust servers?

The last seven days of player hours place DCD Gaming at #15,155, among the top 70% of all ranked servers.

How busy is DCD Gaming?

DCD Gaming is offline at present, having last been seen 14 days 20 hours ago.

Map and rules

What are the rules and settings on DCD Gaming?

You will not find a gather rate in the name of DCD Gaming. The limit of 8 players per group is the game's default. Under game mode, the entry reads pve, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does DCD Gaming run?

Generated by the game at size 4,500 with seed 522842494, the map on DCD Gaming is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join DCD Gaming?

Press F1 in Rust to open the console, then enter client.connect 74.133.67.147:59453 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp200
Max players 200 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.