Open every day, at every hour Admission free 11,709 servers and 54,841 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,338Acc. 2026.15338

ZombieNET

Rust server · in the archive since 17 October 2026

Online 74.110.198.225:28015 checked 8m ago

To visit
Players now 0/ 500
0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe11d agoSat 17 Oct, 19:34 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on ZombieNET mean?

The game's server browser reads these tags published by ZombieNET: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include ZombieNET?

The Rust Server History lists that feature ZombieNET are: Rust community servers and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does ZombieNET run smoothly?

129 server fps on average over the last 48 hours, never below 110. As many as 121,087 entities were in the world: buildings, deployables and the rest. The highest memory use was 6,476 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does ZombieNET run?

On Windows, ZombieNET runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is ZombieNET online, and how reliable is it?

The live count shows ZombieNET online right now. The uptime it reports puts the last restart at about 11 days 12 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 17 October 2026 is when Rust Server History first saw it.

Where is ZombieNET located?

There is no region published by ZombieNET. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 74.110.198.225:28015.

Wipe log

What is the wipe schedule on ZombieNET?

The record holds too few of ZombieNET's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 days 14 hours ago its current world was made.

Player counts

How does ZombieNET rank against other Rust servers?

Over seven days of player hours, ZombieNET ranks #15,338, inside the top 69% of all ranked servers.

How busy is ZombieNET?

Against 500 slots, ZombieNET records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on ZombieNET?

The name of ZombieNET carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does ZombieNET run?

A procedural map of size 4,500 with seed 1337 is what ZombieNET runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join ZombieNET?

Entering client.connect 74.110.198.225:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.