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Exhibit no. 11,035Acc. 2026.11035

Private Duo - Tailscale

Rust server · in the archive since 4 October 2026

Offline 73.127.59.246:28015 checked 18d ago

To visit
Players now 3/ 3
100% full
7-day average0peak –
Rank#11,035top 50%
Last wipe25d agoSun 4 Oct, 03:40 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Private Duo - Tailscale mean?

These tags from Private Duo - Tailscale, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): The game build is 166652; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Private Duo - Tailscale?

These Rust Server History lists include Private Duo - Tailscale: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Private Duo - Tailscale run?

On Windows, Private Duo - Tailscale runs Rust network protocol 2634 and build 166652. The protocol must match to join, and Steam handles that update.

Is Private Duo - Tailscale online, and how reliable is it?

Offline now, Private Duo - Tailscale was last seen 18 days 1 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 4 October 2026 is when Rust Server History first saw it.

Where is Private Duo - Tailscale located?

You will find no region published by Private Duo - Tailscale. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 73.127.59.246:28015.

Wipe history

What is the wipe schedule on Private Duo - Tailscale?

Its rhythm is not yet clear: too few of Private Duo - Tailscale's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 25 days 18 hours ago, the current world is what it runs now.

Population

How does Private Duo - Tailscale rank against other Rust servers?

The last seven days of player hours place Private Duo - Tailscale at #11,035, among the top 50% of all ranked servers.

How busy is Private Duo - Tailscale?

No current count exists for Private Duo - Tailscale; it was last seen 18 days 1 hours ago.

Rules, map

What are the rules and settings on Private Duo - Tailscale?

You will not find a gather rate in the name of Private Duo - Tailscale. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Private Duo - Tailscale run?

Seed 177013, size 3,000: such is the procedural map Private Duo - Tailscale runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Private Duo - Tailscale?

Press F1 in Rust to open the console, then enter client.connect 73.127.59.246:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp3,ptsw,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp3
Max players The server holds 3 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build The game build is 166652.
ptsw
Networking This server uses the network layer 'sw'.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.