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Exhibit no. 15,841Acc. 2026.15841

RustyJawn | PvP | TEST

Rust server · in the archive since 13 September 2026

Offline 72.92.119.19:40000 checked 18d ago

To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,841top 72%
Last wipe24d agoSun 4 Oct, 21:15 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 10 Oct 2026, 21:05 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202621:15 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 15 Sep 202620:26 UTC43d ago
    Peak
    0
    Crowd
    –
    Lasted
    19 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep7 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustyJawn | PvP | TEST mean?

You can see the tags RustyJawn | PvP | TEST publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): The game build is 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustyJawn | PvP | TEST?

The Rust Server History lists that feature RustyJawn | PvP | TEST are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does RustyJawn | PvP | TEST run?

On Linux, RustyJawn | PvP | TEST runs Rust network protocol 2634 and build 167398. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is RustyJawn | PvP | TEST online, and how reliable is it?

The record shows RustyJawn | PvP | TEST offline at this moment, last seen 18 days 7 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is RustyJawn | PvP | TEST located?

You will find no region published by RustyJawn | PvP | TEST. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 72.92.119.19:40000.

Wipe log

What does wipe day look like on RustyJawn | PvP | TEST?

At their busiest, its recent wipes drew an average of 0 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on RustyJawn | PvP | TEST?

Its rhythm is not yet clear: too few of RustyJawn | PvP | TEST's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 24 days 7 hours ago.

Player record

How does RustyJawn | PvP | TEST rank against other Rust servers?

Over seven days of player hours, RustyJawn | PvP | TEST ranks #15,841, inside the top 72% of all ranked servers.

How busy is RustyJawn | PvP | TEST?

RustyJawn | PvP | TEST is offline at present, having last been seen 18 days 7 hours ago.

Rules and settings

What are the rules and settings on RustyJawn | PvP | TEST?

You will not find a gather rate in the name of RustyJawn | PvP | TEST. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does RustyJawn | PvP | TEST run?

A procedural map of size 3,000 with seed 1 is what RustyJawn | PvP | TEST runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join RustyJawn | PvP | TEST?

Enter client.connect 72.92.119.19:40000 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build The game build is 167398.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.