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Exhibit no. 15,128Acc. 2026.15128
Rust Provider Runtime Test - Private LAN
Rust server · in the archive since 16 October 2026
Offline 71.193.134.10:28019 checked 12d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rust Provider Runtime Test - Private LAN mean?
You can see the tags Rust Provider Runtime Test - Private LAN publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Provider Runtime Test - Private LAN?
The Rust Server History lists that feature Rust Provider Runtime Test - Private LAN are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Which version of Rust does Rust Provider Runtime Test - Private LAN run?
On Windows, Rust Provider Runtime Test - Private LAN runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Rust Provider Runtime Test - Private LAN online, and how reliable is it?
The record shows Rust Provider Runtime Test - Private LAN offline at this moment, last seen 12 days 11 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 16 October 2026.
Where is Rust Provider Runtime Test - Private LAN located?
No region is published by Rust Provider Runtime Test - Private LAN. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 71.193.134.10:28019.
Wipe history
What is the wipe schedule on Rust Provider Runtime Test - Private LAN?
Its rhythm is not yet clear: too few of Rust Provider Runtime Test - Private LAN's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 13 days 6 hours ago, the current world is what it runs now.
Player counts
How does Rust Provider Runtime Test - Private LAN rank against other Rust servers?
The last seven days of player hours place Rust Provider Runtime Test - Private LAN at #15,128, among the top 70% of all ranked servers.
How busy is Rust Provider Runtime Test - Private LAN?
The last sighting of Rust Provider Runtime Test - Private LAN in the live count was 12 days 11 hours ago; it is offline now.
Rules, map
What are the rules and settings on Rust Provider Runtime Test - Private LAN?
No gather rate is stated in the name of Rust Provider Runtime Test - Private LAN. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.
Which map does Rust Provider Runtime Test - Private LAN run?
A procedural map is what Rust Provider Runtime Test - Private LAN runs; the game generates it.
How to join
How do I join Rust Provider Runtime Test - Private LAN?
Press F1 in Rust to open the console, then enter client.connect 71.193.134.10:28019 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.