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Exhibit no. 15,339Acc. 2026.15339

Rust Decoder Test - Private LAN

Rust server · in the archive since 16 October 2026

Offline 71.193.134.10:28015 checked 4d ago

To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe12d agoFri 16 Oct, 02:45 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Decoder Test - Private LAN mean?

The game's server browser reads these tags published by Rust Decoder Test - Private LAN: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust Decoder Test - Private LAN?

The Rust Server History lists that feature Rust Decoder Test - Private LAN are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does Rust Decoder Test - Private LAN run?

The recorded build for Rust Decoder Test - Private LAN is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Rust Decoder Test - Private LAN online, and how reliable is it?

The record shows Rust Decoder Test - Private LAN offline at this moment, last seen 4 days 4 hours ago. Of 168 hours in the last 7 full days, 91 were up: 54% of the time. First seen by Rust Server History on 16 October 2026.

Where is Rust Decoder Test - Private LAN located?

You will find no region published by Rust Decoder Test - Private LAN. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 71.193.134.10:28015 as the address.

Wipe record

What is the wipe schedule on Rust Decoder Test - Private LAN?

The rhythm of Rust Decoder Test - Private LAN cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 12 days 19 hours ago its current world was made.

Player record

How does Rust Decoder Test - Private LAN rank against other Rust servers?

Player hours over the last seven days put Rust Decoder Test - Private LAN at #15,339: a place in the top 69% of all ranked servers.

How busy is Rust Decoder Test - Private LAN?

No current count exists for Rust Decoder Test - Private LAN; it was last seen 4 days 4 hours ago. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on Rust Decoder Test - Private LAN?

You will not find a gather rate in the name of Rust Decoder Test - Private LAN. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does Rust Decoder Test - Private LAN run?

A procedural map is what Rust Decoder Test - Private LAN runs; the game generates it.

How to join

How do I join Rust Decoder Test - Private LAN?

Entering client.connect 71.193.134.10:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.