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Exhibit no. 15,349Acc. 2026.15349

Perf Dev Server

Rust server · in the archive since 13 September 2026

Offline 71.176.38.233:28015 checked 5d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe24d agoSun 4 Oct, 15:21 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 23 Oct 2026, 21:35 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202619:13 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 4 Oct 202615:21 UTC24d ago
    Peak
    1
    Crowd
    held half
    Lasted
    16.2 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

16.2 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Perf Dev Server mean?

These tags from Perf Dev Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Perf Dev Server?

The Rust Server History lists that feature Perf Dev Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Perf Dev Server run?

The recorded build for Perf Dev Server is Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Perf Dev Server online, and how reliable is it?

Perf Dev Server was last seen 5 days 3 hours ago and is offline right now. Of 168 hours in the last 7 full days, 1 were up: 1% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Perf Dev Server located?

You will find no region published by Perf Dev Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 71.176.38.233:28015 as the address.

Wipe record

What does wipe day look like on Perf Dev Server?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Perf Dev Server?

The record holds too few of Perf Dev Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 24 days 9 hours ago its current world was made.

Player counts

How does Perf Dev Server rank against other Rust servers?

Player hours over the last seven days put Perf Dev Server at #15,349: a place in the top 69% of all ranked servers.

How busy is Perf Dev Server?

The last sighting of Perf Dev Server in the live count was 5 days 3 hours ago; it is offline now. The seven-day average for this entry is 0 players.

Rules and settings

What are the rules and settings on Perf Dev Server?

No gather rate is stated in the name of Perf Dev Server. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The Community section of the server browser carries it. The anti-cheat VAC from Valve is disabled.

Which map does Perf Dev Server run?

The game generates the map on Perf Dev Server, which is procedural.

Join record

How do I join Perf Dev Server?

Enter client.connect 71.176.38.233:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.