Open every day, at every hour Admission free 11,614 servers and 34,171 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,912Acc. 2026.15912

A Rust Server (Not Staging)

Rust server · in the archive since 28 September 2026

Offline 71.168.236.93:28020 checked 21d ago

To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,912top 72%
Last wipe24d agoMon 5 Oct, 02:30 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 7 Oct 2026, 23:55 UTCAll times UTC.

The record of each wipe

  1. Mon 5 Oct 202602:30 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct8 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on A Rust Server (Not Staging) mean?

The game's server browser reads these tags published by A Rust Server (Not Staging): gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include A Rust Server (Not Staging)?

These Rust Server History lists include A Rust Server (Not Staging): Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does A Rust Server (Not Staging) run?

On Linux, A Rust Server (Not Staging) runs Rust network protocol 2634 and build 166652. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is A Rust Server (Not Staging) online, and how reliable is it?

A Rust Server (Not Staging) was last seen 21 days 6 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 28 September 2026.

Where is A Rust Server (Not Staging) located?

No region is published by A Rust Server (Not Staging). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 71.168.236.93:28020 as the address.

Wipe log

What does wipe day look like on A Rust Server (Not Staging)?

An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on A Rust Server (Not Staging)?

The record holds too few of A Rust Server (Not Staging)'s wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 24 days 4 hours ago, the current world is what it runs now.

Player counts

How does A Rust Server (Not Staging) rank against other Rust servers?

Player hours over the last seven days put A Rust Server (Not Staging) at #15,912: a place in the top 72% of all ranked servers.

How busy is A Rust Server (Not Staging)?

A Rust Server (Not Staging) is offline at present, having last been seen 21 days 6 hours ago.

Rules, map

What are the rules and settings on A Rust Server (Not Staging)?

No gather rate is stated in the name of A Rust Server (Not Staging). At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does A Rust Server (Not Staging) run?

Generated by the game, the map on A Rust Server (Not Staging) is procedural.

How to join

How do I join A Rust Server (Not Staging)?

Enter client.connect 71.168.236.93:28020 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.