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Exhibit no. 15,485Acc. 2026.15485
Local Unity 6 Test
Rust server · in the archive since 17 September 2026
Offline 70.34.213.45:28015 checked 41d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Local Unity 6 Test mean?
The game's server browser reads these tags published by Local Unity 6 Test: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Local Unity 6 Test?
These Rust Server History lists include Local Unity 6 Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server entry
Which version of Rust does Local Unity 6 Test run?
The recorded build for Local Unity 6 Test is Rust network protocol 2633 and build 163794 on Windows. Steam updates your game for you; joining needs the same protocol.
Is Local Unity 6 Test online, and how reliable is it?
Offline now, Local Unity 6 Test was last seen 41 days 14 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 17 September 2026.
Where is Local Unity 6 Test located?
There is no region published by Local Unity 6 Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 70.34.213.45:28015 as the address.
Wipe history
What is the wipe schedule on Local Unity 6 Test?
The rhythm of Local Unity 6 Test cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 41 days 19 hours ago its current world was made.
Player counts
How does Local Unity 6 Test rank against other Rust servers?
Player hours over the last seven days put Local Unity 6 Test at #15,485: a place in the top – of all ranked servers.
How busy is Local Unity 6 Test?
No current count exists for Local Unity 6 Test; it was last seen 41 days 14 hours ago.
Rules and settings
What are the rules and settings on Local Unity 6 Test?
No gather rate is stated in the name of Local Unity 6 Test. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched off.
Which map does Local Unity 6 Test run?
The game generates the map on Local Unity 6 Test, which is procedural.
How to join
How do I join Local Unity 6 Test?
Enter client.connect 70.34.213.45:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp2
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.