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Exhibit no. 15,358Acc. 2026.15358

Marratts Rust PVE

Rust server, NA · in the archive since 13 September 2026

Online NA 66.70.179.185:28015 checked 9m ago

monthly wipes moddedoxidepve
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,358top 69% · #1518 in NA
Last wipe26d agoFri 2 Oct, 15:26 UTC · monthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 03:45 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202615:26 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Marratts Rust PVE mean?

The game's server browser reads these tags published by Marratts Rust PVE: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^d (Combat training): The loot comes handed to you for aim and PvP practice; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Its entry in the server browser sits under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Marratts Rust PVE?

These Rust Server History lists include Marratts Rust PVE: Modded Rust servers: the record, Rust aim training servers, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does Marratts Rust PVE run smoothly?

Across the last 48 hours it averaged 35 server fps; the low was 35. Buildings, deployables and everything else in the world came to as many as 77,492 entities. Up to 8,939 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Marratts Rust PVE run?

On Windows, Marratts Rust PVE runs Rust network protocol 2634 and build 167781. Steam updates your game for you; joining needs the same protocol.

Is Marratts Rust PVE online, and how reliable is it?

Marratts Rust PVE is listed as online now. Going by its reported uptime, it restarted about 10 days 21 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Marratts Rust PVE located?

With its NA tag, Marratts Rust PVE lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 66.70.179.185:28015.

Wipe log

What does wipe day look like on Marratts Rust PVE?

An average peak of 1 players was drawn by its recent wipes. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Marratts Rust PVE?

The force wipe is the only wipe on Marratts Rust PVE, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 26 days 12 hours ago, the current world is what it runs now. A monthly wipe schedule is published in its tags.

Population

How does Marratts Rust PVE rank against other Rust servers?

Marratts Rust PVE takes #1,518 in North America on seven-day player hours, with #15,358 overall and a place in the top 69% of all ranked servers.

How busy is Marratts Rust PVE?

0 players are on Marratts Rust PVE at present, from 10 slots. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on Marratts Rust PVE?

You will not find a gather rate in the name of Marratts Rust PVE. No group may exceed 8 players, the default set by the game. combat training is the game mode, loot is handed out for aim and PvP practice. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Marratts Rust PVE run?

Seed 24680, size 6,000: such is the procedural map Marratts Rust PVE runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join Marratts Rust PVE?

Entering client.connect 66.70.179.185:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,^m,^d,NA,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Gameplay

^d
Combat training The loot comes handed to you for aim and PvP practice.
^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.