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Exhibit no. 12,445Acc. 2026.12445

my test server

Rust server · in the archive since 15 September 2026

Offline 66.61.0.29:28015 checked 4d ago

To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#12,445top 56%
Last wipe4d agoSat 24 Oct, 21:46 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 24 Oct 2026, 22:15 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202621:46 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 9 Oct 202616:40 UTC19d ago
    Peak
    1
    Crowd
    –
    Lasted
    15.2 days
    Players before
    1
  3. Fri 9 Oct 202600:30 UTC20d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
  4. Thu 8 Oct 202617:37 UTC20d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  5. Thu 8 Oct 202603:34 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    1
  6. Mon 5 Oct 202620:50 UTC23d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.3 days
    Players before
    1
  7. Wed 16 Sep 202603:22 UTC43d ago
    Peak
    1
    Crowd
    –
    Lasted
    19.7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep5 Oct9 Oct14 Oct25 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on my test server mean?

These tags from my test server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include my test server?

These Rust Server History lists include my test server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does my test server run?

On Windows, my test server runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is my test server online, and how reliable is it?

The record shows my test server offline at this moment, last seen 4 days 7 hours ago. 2 of 168 hours, or 1% of the time, over the last 7 full days. First seen by Rust Server History on 15 September 2026.

Where is my test server located?

You will find no region published by my test server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 66.61.0.29:28015.

Wipe history

What does wipe day look like on my test server?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on my test server?

There is no next wipe to predict on my test server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 4 days 7 hours ago, the current world is what it runs now.

Population

How does my test server rank against other Rust servers?

Player hours over the last seven days put my test server at #12,445: a place in the top 56% of all ranked servers.

How busy is my test server?

No current count exists for my test server; it was last seen 4 days 7 hours ago. The seven-day average stands at 1 players; the peak is 1.

Rules, map

What are the rules and settings on my test server?

No gather rate is stated in the name of my test server. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does my test server run?

Generated by the game, the map on my test server is procedural.

Joining the server

How do I join my test server?

Enter client.connect 66.61.0.29:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.