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Exhibit no. 15,327Acc. 2026.15327
Renzo Rust - In Development
Rust server, NA · in the archive since 13 September 2026
Offline NA 66.51.99.76:28025 checked 14d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 14 Sep20:07 18 Sep20:06 21 Sep20:06 25 Sep20:06 28 Sep20:06 1 Oct18:13 · FW 2 Oct20:07 5 Oct20:06 9 Oct20:06 12 Oct20:06 2 Nov20:06 5 Nov19:00 · FW 9 Nov20:06 16 Nov20:06 23 Nov20:06 30 Nov20:06 3 Dec19:00 · FW 7 Dec20:06
a wipe on recordthe monthly force wipeexpectedlast seen, 13 Oct 2026, 17:30 UTCAll times UTC.
The record of each wipe
-
Mon 12 Oct 202620:06 UTC15d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 9 Oct 202620:06 UTC18d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
-
Mon 5 Oct 202620:06 UTC22d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 4 days
- Players before
- 0
-
Fri 2 Oct 202620:07 UTC25d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
-
Thu 1 Oct 202618:13 UTC FW26d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Mon 28 Sep 202620:06 UTC29d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 2.9 days
- Players before
- 0
-
Fri 25 Sep 202620:06 UTC32d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
-
Mon 21 Sep 202620:06 UTC36d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 4 days
- Players before
- 0
-
Fri 18 Sep 202620:06 UTC39d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
-
Mon 14 Sep 202620:07 UTC43d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 20:06 UTC, in 5d 13h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 13hMon 2 Nov, 20:06 UTC
- 8d 12hThu 5 Nov, 19:00 UTCFW
- 12d 13hMon 9 Nov, 20:06 UTC
- 19d 13hMon 16 Nov, 20:06 UTC
- 26d 13hMon 23 Nov, 20:06 UTC
- 33d 13hMon 30 Nov, 20:06 UTC
- 36d 12hThu 3 Dec, 19:00 UTCFW
- 40d 13hMon 7 Dec, 20:06 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Renzo Rust - In Development mean?
These tags from Renzo Rust - In Development, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): The game build is 167584; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^w (Weekly): Wipes fall every week; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Renzo Rust - In Development?
These Rust Server History lists include Renzo Rust - In Development: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Server record
Which version of Rust does Renzo Rust - In Development run?
Rust network protocol 2634 and build 167584 is the build Renzo Rust - In Development runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is Renzo Rust - In Development online, and how reliable is it?
Offline now, Renzo Rust - In Development was last seen 14 days 13 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.
Where is Renzo Rust - In Development located?
In North America, Renzo Rust - In Development lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 66.51.99.76:28025.
Wipe history
What does wipe day look like on Renzo Rust - In Development?
At their busiest, its recent wipes drew an average of 0 players. At 0 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on Renzo Rust - In Development?
The prediction follows its tag, as too few of Renzo Rust - In Development's wipes are on record to confirm its schedule. Due on Monday 2 November at 20:06 UTC is its next wipe. 15 days 10 hours ago its current world was made. A weekly wipe schedule is published in its tags.
Population
How does Renzo Rust - In Development rank against other Rust servers?
Seven days of player hours rank Renzo Rust - In Development at #15,327, in the top 71% of all ranked servers; within North America it is #1,547.
How busy is Renzo Rust - In Development?
No current count exists for Renzo Rust - In Development; it was last seen 14 days 13 hours ago.
Map and rules
What are the rules and settings on Renzo Rust - In Development?
The name of Renzo Rust - In Development carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched on.
Which map does Renzo Rust - In Development run?
Generated by the game at size 2,500 with seed 1826895022, the map on Renzo Rust - In Development is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join Renzo Rust - In Development?
Press F1 in Rust to open the console, then enter client.connect 66.51.99.76:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/u7StnUcXSR is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.