The server's own banner, as it publishes it
Exhibit no. 14,683Acc. 2026.14683
2X- Dingo Rust - Weekly-Quads
Rust server, NA · in the archive since 1 October 2026
Online NA 66.51.99.69:28060 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
1 Oct Now 1 Oct18:13 · FW 8 Oct18:12 15 Oct18:12 22 Oct18:12 29 Oct18:12 5 Nov19:00 · FW 12 Nov18:12 19 Nov18:12 26 Nov18:12 3 Dec19:00 · FW 10 Dec18:12
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 03:00 UTCAll times UTC.
The record of each wipe
-
Thu 22 Oct 202618:12 UTC6d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct 202618:12 UTC13d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
-
Thu 8 Oct 202618:12 UTC20d ago
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 7 days
- Players before
- 0
-
Thu 1 Oct 202618:13 UTC FW27d ago
- Peak
- 2
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 18:12 UTC, in 15h. Every Thursday at 18:12 UTC · medium confidence
Coming wipes
- 15hThu 29 Oct, 18:12 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 14d 15hThu 12 Nov, 18:12 UTC
- 21d 15hThu 19 Nov, 18:12 UTC
- 28d 15hThu 26 Nov, 18:12 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 42d 15hThu 10 Dec, 18:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers, top 79% in NA, and #597 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?
These tags from 2X- Dingo Rust - Weekly-Quads, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): Slot count: 100; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): Wipes fall every week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include 2X- Dingo Rust - Weekly-Quads?
The Rust Server History lists that feature 2X- Dingo Rust - Weekly-Quads are: 2x Rust servers: the record, Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Server record
Does 2X- Dingo Rust - Weekly-Quads run smoothly?
Across the last 48 hours it averaged 5 server fps; the low was 5. Buildings, deployables and everything else in the world came to as many as 88,704 entities. The highest memory use was 2,479 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?
The recorded build for 2X- Dingo Rust - Weekly-Quads is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.
Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?
The live count shows 2X- Dingo Rust - Weekly-Quads online right now. Going by its reported uptime, it restarted about 14 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 1 October 2026 is when Rust Server History first saw it.
Where is 2X- Dingo Rust - Weekly-Quads located?
In North America, 2X- Dingo Rust - Weekly-Quads lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 66.51.99.69:28060 as the address.
Wipe history
What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?
1 players on average was the busiest its recent wipes drew. On the latest wipe, 11 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 2.5 in those wipes where it didn't hold.
What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?
The wipes on 2X- Dingo Rust - Weekly-Quads follow a every Thursday at 18:12 UTC rhythm. On Thursday 29 October at 18:12 UTC its next wipe is due. 6 days 8 hours ago its current world was made. A weekly wipe schedule is published in its tags.
Player counts
How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?
2X- Dingo Rust - Weekly-Quads ranks #14,683 on seven-day player hours: top 66% overall and #1,471 in North America. Ranked against other quad servers, it stands at #597.
How busy is 2X- Dingo Rust - Weekly-Quads?
Against 100 slots, 2X- Dingo Rust - Weekly-Quads records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1.
Rules and settings
What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?
The name states a 2x gather rate for 2X- Dingo Rust - Weekly-Quads. A group may hold 4 players at most (quad). survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.
Which map does 2X- Dingo Rust - Weekly-Quads run?
Seed 784271294, size 4,050: such is the procedural map 2X- Dingo Rust - Weekly-Quads runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Join record
How do I join 2X- Dingo Rust - Weekly-Quads?
Enter client.connect 66.51.99.69:28060 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z
Game
gmvanilla
mp100
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.