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Exhibit no. 14,683Acc. 2026.14683

2X- Dingo Rust - Weekly-Quads

Rust server, NA · in the archive since 1 October 2026

Online NA 66.51.99.69:28060 checked 10m ago

2x quad weekly wipes vanillamoddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#14,683top 66% · #1471 in NA
Last wipe6d agoThu 22 Oct, 18:12 UTC · weekly schedule
Next wipe15hThu 29 Oct, 18:12 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 03:00 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202618:12 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202618:12 UTC13d ago
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    0
  3. Thu 8 Oct 202618:12 UTC20d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    7 days
    Players before
    0
  4. Thu 1 Oct 202618:13 UTC FW27d ago
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:12 UTC, in 15h. Every Thursday at 18:12 UTC · medium confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

Coming wipes

  1. 15hThu 29 Oct, 18:12 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 14d 15hThu 12 Nov, 18:12 UTC
  4. 21d 15hThu 19 Nov, 18:12 UTC
  5. 28d 15hThu 26 Nov, 18:12 UTC
  6. 35d 15hThu 3 Dec, 19:00 UTCFW
  7. 42d 15hThu 10 Dec, 18:12 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246804:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 66% of all ranked servers, top 79% in NA, and #597 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?

These tags from 2X- Dingo Rust - Weekly-Quads, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): Slot count: 100; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): Wipes fall every week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include 2X- Dingo Rust - Weekly-Quads?

The Rust Server History lists that feature 2X- Dingo Rust - Weekly-Quads are: 2x Rust servers: the record, Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Server record

Does 2X- Dingo Rust - Weekly-Quads run smoothly?

Across the last 48 hours it averaged 5 server fps; the low was 5. Buildings, deployables and everything else in the world came to as many as 88,704 entities. The highest memory use was 2,479 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?

The recorded build for 2X- Dingo Rust - Weekly-Quads is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?

The live count shows 2X- Dingo Rust - Weekly-Quads online right now. Going by its reported uptime, it restarted about 14 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 1 October 2026 is when Rust Server History first saw it.

Where is 2X- Dingo Rust - Weekly-Quads located?

In North America, 2X- Dingo Rust - Weekly-Quads lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 66.51.99.69:28060 as the address.

Wipe history

What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 11 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 2.5 in those wipes where it didn't hold.

What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?

The wipes on 2X- Dingo Rust - Weekly-Quads follow a every Thursday at 18:12 UTC rhythm. On Thursday 29 October at 18:12 UTC its next wipe is due. 6 days 8 hours ago its current world was made. A weekly wipe schedule is published in its tags.

Player counts

How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?

2X- Dingo Rust - Weekly-Quads ranks #14,683 on seven-day player hours: top 66% overall and #1,471 in North America. Ranked against other quad servers, it stands at #597.

How busy is 2X- Dingo Rust - Weekly-Quads?

Against 100 slots, 2X- Dingo Rust - Weekly-Quads records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1.

Rules and settings

What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?

The name states a 2x gather rate for 2X- Dingo Rust - Weekly-Quads. A group may hold 4 players at most (quad). survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does 2X- Dingo Rust - Weekly-Quads run?

Seed 784271294, size 4,050: such is the procedural map 2X- Dingo Rust - Weekly-Quads runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join 2X- Dingo Rust - Weekly-Quads?

Enter client.connect 66.51.99.69:28060 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp100
Max players Slot count: 100.
ts4
Group limit Teams are capped at 4.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly Wipes fall every week.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.