Open every day, at every hour Admission free 11,869 servers and 97,045 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,341Acc. 2026.15341

Testing Testing

Rust server, NA · in the archive since 13 September 2026

Offline NA 66.51.99.65:28010 checked 5d ago

biweekly wipes moddedcarbonpve
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,341top 69% · #1503 in NA
Last wipe14d agoWed 14 Oct, 18:29 UTC · biweekly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 23 Oct 2026, 21:00 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202618:29 UTC14d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct 202613:58 UTC26d ago
    Peak
    –
    Crowd
    –
    Lasted
    11.2 days
    Players before
    0
  3. Tue 15 Sep 202614:33 UTC44d ago
    Peak
    0
    Crowd
    –
    Lasted
    18 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

14.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 13d 1hWed 11 Nov, 18:29 UTC
  3. 27d 1hWed 25 Nov, 18:29 UTC
  4. 35d 2hThu 3 Dec, 19:00 UTCFW
  5. 41d 1hWed 9 Dec, 18:29 UTC

The first 48 hours of its last wipes

Wed 14 OctSat 3 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Testing Testing mean?

You can see the tags Testing Testing publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; NA (North America): Its entry in the server browser sits under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Testing Testing?

The Rust Server History lists that feature Testing Testing are: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server record

Which version of Rust does Testing Testing run?

On Linux, Testing Testing runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.

Is Testing Testing online, and how reliable is it?

Offline now, Testing Testing was last seen 5 days 19 hours ago. Of 168 hours in the last 7 full days, 46 were up: 27% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Testing Testing located?

In North America, Testing Testing lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 66.51.99.65:28010.

Wipe history

What does wipe day look like on Testing Testing?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Testing Testing?

The prediction follows its tag because the record holds too few of Testing Testing's wipes to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 14 days 22 hours ago, the current world is what it runs now. The tags list a wipe schedule of every two weeks.

Player record

How does Testing Testing rank against other Rust servers?

Testing Testing ranks #15,341 on seven-day player hours: top 69% overall and #1,503 in North America.

How busy is Testing Testing?

Testing Testing is offline at present, having last been seen 5 days 19 hours ago. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Testing Testing?

The name of Testing Testing carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads pve, player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched on.

Which map does Testing Testing run?

Generated by the game at size 5,000 with seed 1337, the map on Testing Testing is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.

How to join

How do I join Testing Testing?

Press F1 in Rust to open the console, then enter client.connect 66.51.99.65:28010 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.