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Exhibit no. 9,424Acc. 2026.9424
TURTLE KINGDOM 2X ONE GRID
Rust server · in the archive since 13 September 2026
Online 66.51.99.165:28005 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 14 Sep01:37 21 Sep02:14 1 Oct19:27 · FW 3 Oct17:47
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 17:35 UTCAll times UTC.
The record of each wipe
-
Sat 3 Oct 202617:47 UTC25d ago
- Peak
- 8
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202619:27 UTC FW27d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
-
Mon 21 Sep 202602:14 UTC38d ago
- Peak
- 2
- Crowd
- halved by day 6
- Lasted
- 10.7 days
- Players before
- 0
-
Mon 14 Sep 202601:37 UTC45d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers, and #480 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?
These tags from TURTLE KINGDOM 2X ONE GRID, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include TURTLE KINGDOM 2X ONE GRID?
These Rust Server History lists include TURTLE KINGDOM 2X ONE GRID: 2x Rust servers: the record and Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
Server entry
Does TURTLE KINGDOM 2X ONE GRID run smoothly?
Averaged over the last 48 hours: 60 server fps, with 60 the lowest. As many as 38,782 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,136 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does TURTLE KINGDOM 2X ONE GRID run?
The recorded build for TURTLE KINGDOM 2X ONE GRID is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?
TURTLE KINGDOM 2X ONE GRID is listed as online now. The uptime it reports puts the last restart at about 3 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is TURTLE KINGDOM 2X ONE GRID located?
There is no region published by TURTLE KINGDOM 2X ONE GRID. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 66.51.99.165:28005.
Wipe log
What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?
At their busiest, its recent wipes drew an average of 4 players. At 32 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 4 in those wipes where it didn't hold.
What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?
No next wipe can be predicted: TURTLE KINGDOM 2X ONE GRID wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 25 days 23 hours ago, the current world is what it runs now.
Player record
How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?
The last seven days of player hours place TURTLE KINGDOM 2X ONE GRID at #9,424, among the top 42% of all ranked servers. Within its group of quad servers, this entry ranks #480.
How busy is TURTLE KINGDOM 2X ONE GRID?
0 players are on TURTLE KINGDOM 2X ONE GRID at present, from 100 slots. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 10:00 UTC, averaging 1 players.
Rules, map
What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?
You can read a 2x gather rate in the name of TURTLE KINGDOM 2X ONE GRID. A group may hold 4 players at most (quad). Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does TURTLE KINGDOM 2X ONE GRID run?
Generated by the game at size 1,650 with seed 1337, the map on TURTLE KINGDOM 2X ONE GRID is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.
How to join
How do I join TURTLE KINGDOM 2X ONE GRID?
Enter client.connect 66.51.99.165:28005 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://turtle-kingdom.tebex.io/ is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp100
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.