The server's own banner, as it publishes it
Exhibit no. 13,089Acc. 2026.13089
Standard Deviation- PvE, No Decay, survival variable.
Rust server, NA · in the archive since 13 September 2026
Online NA 66.51.98.74:28015 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 24 Sep20:06 1 Oct18:19 · FW 22 Oct18:13 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:30 UTCAll times UTC.
The record of each wipe
-
Thu 22 Oct 202618:13 UTC6d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202618:19 UTC FW27d ago
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 21 days
- Players before
- 0
-
Thu 24 Sep 202620:06 UTC34d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 6.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 76% in NA, and #577 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Standard Deviation- PvE, No Decay, survival variable. mean?
You can see the tags Standard Deviation- PvE, No Decay, survival variable. publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Its entry in the server browser sits under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Standard Deviation- PvE, No Decay, survival variable.?
These Rust Server History lists include Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Server record
Does Standard Deviation- PvE, No Decay, survival variable. run smoothly?
Across the last 48 hours it averaged 5 server fps; the low was 5. As many as 23,826 entities were in the world: buildings, deployables and the rest. The highest memory use was 1,558 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Standard Deviation- PvE, No Decay, survival variable. run?
Rust network protocol 2635 and build 168909 is the build Standard Deviation- PvE, No Decay, survival variable. runs, on Linux. The protocol must match to join, and Steam handles that update.
Is Standard Deviation- PvE, No Decay, survival variable. online, and how reliable is it?
The live count shows Standard Deviation- PvE, No Decay, survival variable. online right now. Going by its reported uptime, it restarted about 10 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Standard Deviation- PvE, No Decay, survival variable. located?
The NA tag is how Standard Deviation- PvE, No Decay, survival variable. lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 66.51.98.74:28015 as the address.
Wipe record
What does wipe day look like on Standard Deviation- PvE, No Decay, survival variable.?
1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 the crowd fell to below half when it did not hold.
What is the wipe schedule on Standard Deviation- PvE, No Decay, survival variable.?
Once a month Standard Deviation- PvE, No Decay, survival variable. wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 5 days 23 hours ago. A monthly wipe schedule is published in its tags.
Population
How does Standard Deviation- PvE, No Decay, survival variable. rank against other Rust servers?
Standard Deviation- PvE, No Decay, survival variable. takes #1,414 in North America on seven-day player hours, with #13,089 overall and a place in the top 59% of all ranked servers. Ranked against other quad servers, it stands at #577.
How busy is Standard Deviation- PvE, No Decay, survival variable.?
0 players are on Standard Deviation- PvE, No Decay, survival variable. at present, from 50 slots. A seven-day average of 0 players is recorded, with a peak of 1.
Map and rules
What are the rules and settings on Standard Deviation- PvE, No Decay, survival variable.?
You will not find a gather rate in the name of Standard Deviation- PvE, No Decay, survival variable.. You may join a group of up to 4 players (quad). Under game mode, the entry reads pve, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Standard Deviation- PvE, No Decay, survival variable. run?
Seed 662852897, size 2,112: such is the procedural map Standard Deviation- PvE, No Decay, survival variable. runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
How to join
How do I join Standard Deviation- PvE, No Decay, survival variable.?
Entering client.connect 66.51.98.74:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp50
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.