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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,349Acc. 2026.15349

Deep Sea Sask

Rust server · in the archive since 1 October 2026

Online 66.51.98.56:28045 checked 13m ago

monthly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe7d agoWed 21 Oct, 20:11 UTC · monthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 03:50 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202620:11 UTC7d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246805:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Deep Sea Sask mean?

The game's server browser reads these tags published by Deep Sea Sask: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Deep Sea Sask?

These Rust Server History lists include Deep Sea Sask: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

The record

Does Deep Sea Sask run smoothly?

Averaged over the last 48 hours: 5 server fps, with 5 the lowest. As many as 61,019 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,656 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Deep Sea Sask run?

The recorded build for Deep Sea Sask is Rust network protocol 2634 and build 167781 on Linux. The protocol must match to join, and Steam handles that update.

Is Deep Sea Sask online, and how reliable is it?

The live count shows Deep Sea Sask online right now. About 6 days 14 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 1 October 2026.

Where is Deep Sea Sask located?

There is no region published by Deep Sea Sask. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 66.51.98.56:28045.

Wipe log

What does wipe day look like on Deep Sea Sask?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Deep Sea Sask?

The force wipe is the only wipe on Deep Sea Sask, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 7 days 7 hours ago, the current world is what it runs now. A monthly wipe schedule is published in its tags.

Population

How does Deep Sea Sask rank against other Rust servers?

Player hours over the last seven days put Deep Sea Sask at #15,349: a place in the top 69% of all ranked servers.

How busy is Deep Sea Sask?

Against 50 slots, Deep Sea Sask records 0 players right now. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on Deep Sea Sask?

You will not find a gather rate in the name of Deep Sea Sask. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Deep Sea Sask run?

Seed 1410202462, size 3,400: such is the procedural map Deep Sea Sask runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Deep Sea Sask?

Enter client.connect 66.51.98.56:28045 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.