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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,290Acc. 2026.15290

Not So Friendly POP!

Rust server, NA · in the archive since 1 October 2026

Online NA 66.51.98.50:28010 checked 8m ago

teams off monthly wipes moddedoxidehardcore
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,290top 69% · #1497 in NA
Last wipe27d agoFri 2 Oct, 15:06 UTC · monthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:20 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202612:02 UTC27d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246800:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Not So Friendly POP! mean?

You can see the tags Not So Friendly POP! publishes, read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp50 (Max players): 50 slots are set on this server; ts0 (Group limit): Team play is off here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^h (Hardcore): Fewer helpers and a harsher survival: Facepunch's hardcore mode; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Not So Friendly POP!?

The Rust Server History lists that feature Not So Friendly POP! are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.

Server entry

Does Not So Friendly POP! run smoothly?

Averaged over the last 48 hours: 5 server fps, with 5 the lowest. As many as 155,399 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,785 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Not So Friendly POP! run?

The recorded build for Not So Friendly POP! is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Not So Friendly POP! online, and how reliable is it?

The live count shows Not So Friendly POP! online right now. Going by its reported uptime, it restarted about 10 hours ago. Of 168 hours in the last 7 full days, 166 were up: 99% of the time. 1 October 2026 is when Rust Server History first saw it.

Where is Not So Friendly POP! located?

In North America, Not So Friendly POP! lists itself with its NA tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 66.51.98.50:28010.

Wipe record

What does wipe day look like on Not So Friendly POP!?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 28 hours after the wipe, the crowd peaked.

What is the wipe schedule on Not So Friendly POP!?

Once a month Not So Friendly POP! wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 27 days 8 hours ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.

Player counts

How does Not So Friendly POP! rank against other Rust servers?

Not So Friendly POP! takes #1,497 in North America on seven-day player hours, with #15,290 overall and a place in the top 69% of all ranked servers.

How busy is Not So Friendly POP!?

Of its 50 slots, Not So Friendly POP! currently has 0 filled. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Not So Friendly POP!?

You will not find a gather rate in the name of Not So Friendly POP!. The entry carries no group limit. Under game mode, the entry reads hardcore, Facepunch's mode at its hardest. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does Not So Friendly POP! run?

A procedural map of size 4,500 is what Not So Friendly POP! runs, generated by the game. Under map name, the entry reads: Custom Map.

How to join

How do I join Not So Friendly POP!?

Enter client.connect 66.51.98.50:28010 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,^h,NA,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, a harsher one.
mp50
Max players 50 slots are set on this server.
ts0
Group limit Team play is off here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Difficulty

^h
Hardcore Fewer helpers and a harsher survival: Facepunch's hardcore mode.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.