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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,262Acc. 2026.15262

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks

Rust server, NA · in the archive since 13 September 2026

Online NA 66.51.98.50:28000 checked 19m ago

2x biweekly wipes moddedcarbonpremium
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,262top 69% · #1495 in NA
Last wipe15d agoWed 14 Oct, 22:11 UTC · biweekly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202622:11 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 9 Oct 202620:13 UTC20d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.1 days
    Players before
    0
  3. Sun 4 Oct 202621:34 UTC25d ago
    Peak
    2
    Crowd
    held half
    Lasted
    4.9 days
    Players before
    1
  4. Thu 1 Oct 202618:15 UTC FW28d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.1 days
    Players before
    0
  5. Mon 28 Sep 202623:33 UTC31d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
75%crowd heldelse halves by day 1

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 12d 21hWed 11 Nov, 22:11 UTC
  3. 26d 21hWed 25 Nov, 22:11 UTC
  4. 34d 18hThu 3 Dec, 19:00 UTCFW
  5. 40d 21hWed 9 Dec, 22:11 UTC

The first 48 hours of its last wipes

Wed 14 OctFri 9 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246801:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks mean?

These tags from CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe every fortnight; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; ^q (Premium): Joining requires Rust's premium status; NA (North America): Its entry in the server browser sits under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

The Rust Server History lists that feature CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks are: 2x Rust servers: the record, Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

The record

Does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks run smoothly?

Across the last 48 hours it averaged 5 server fps; the low was 5. As many as 29,355 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,125 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks run?

Rust network protocol 2635 and build 168909 is the build CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs, on Linux. The protocol must match to join, and Steam handles that update.

Is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks online, and how reliable is it?

The live count shows CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks online right now. The uptime it reports puts the last restart at about 13 hours ago. Of 168 hours in the last 7 full days, 143 were up: 85% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks located?

With its NA tag, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 66.51.98.50:28000 as the address.

Wipe log

What does wipe day look like on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 75% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

Its schedule cannot be confirmed from the record, too few of CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks's wipes being on record, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 15 days 2 hours ago, the current world is what it runs now. Its tags carry a wipe schedule of every two weeks.

Player counts

How does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks rank against other Rust servers?

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks takes #1,495 in North America on seven-day player hours, with #15,262 overall and a place in the top 69% of all ranked servers.

How busy is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

Against 50 slots, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks records 0 players right now. The seven-day average for this entry is 0 players.

Rules and settings

What are the rules and settings on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

2x gathering is what the name of CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks records. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. Joining requires Rust's premium status. VAC from Valve is switched on.

Which map does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks run?

A procedural map of size 2,500 with seed 546844637 is what CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

Entering client.connect 66.51.98.50:28000 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. Joining requires Rust's premium status. You will find its website at https://discord.com/invite/7ejjwauC.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.
^q
Premium Joining requires Rust's premium status.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.