Open every day, at every hour Admission free 11,707 servers and 67,519 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,423Acc. 2026.15423

Test

Rust server, EU · in the archive since 17 September 2026

Online EU 66.51.97.64:28015 checked 10m ago

biweekly wipes moddedoxidepve
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,423top 69% · #2585 in EU
Last wipe26d agoThu 1 Oct, 18:08 UTC · biweekly schedule
Next wipe1d 6hThu 29 Oct, 18:08 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 11:55 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:08 UTC FW26d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:08 UTC, in 1d 6h. Its biweekly schedule tag · low confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 1d 6hThu 29 Oct, 18:08 UTC
  2. 8d 6hThu 5 Nov, 19:00 UTCFW
  3. 15d 6hThu 12 Nov, 18:08 UTC
  4. 29d 6hThu 26 Nov, 18:08 UTC
  5. 36d 6hThu 3 Dec, 19:00 UTCFW
  6. 43d 6hThu 10 Dec, 18:08 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246813:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Test mean?

You can see the tags Test publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^b (Biweekly): A wipe every fortnight; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Test?

The Rust Server History lists that feature Test are: European Rust servers, Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server entry

Does Test run smoothly?

Averaged over the last 48 hours: 5 server fps, with 5 the lowest. Buildings, deployables and everything else in the world came to as many as 70,805 entities. The highest memory use was 3,082 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Test run?

Rust network protocol 2635 and build 168909 is the build Test runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Test online, and how reliable is it?

At this moment Test is online. About 4 days 15 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 17 September 2026.

Where is Test located?

In Europe, Test lists itself with its EU tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.97.64:28015.

Wipe history

What does wipe day look like on Test?

1 players on average was the busiest its recent wipes drew. At 37 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Test?

The prediction follows its tag because the record holds too few of Test's wipes to confirm its schedule. On Thursday 29 October at 18:08 UTC its next wipe is due. The world it runs now dates from 26 days 17 hours ago. The tags list a wipe schedule of every two weeks.

Population

How does Test rank against other Rust servers?

Test ranks #15,423 on seven-day player hours: top 69% overall and #2,585 in Europe.

How busy is Test?

Of its 50 slots, Test currently has 0 filled. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on Test?

No gather rate is stated in the name of Test. The limit of 8 players per group is the game's default. Under game mode, the entry reads pve, player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does Test run?

Seed 942019, size 3,500: such is the procedural map Test runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Test?

Entering client.connect 66.51.97.64:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^p,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.