Open every day, at every hour Admission free 11,709 servers and 54,841 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 14,828Acc. 2026.14828

ScoobyD's Playground

Rust server, NA · in the archive since 13 September 2026

Online NA 66.51.96.72:28060 checked 5m ago

biweekly wipes moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#14,828top 67% · #1470 in NA
Last wipe9d agoTue 20 Oct, 01:44 UTC · biweekly schedule
Next wipe4d 15hTue 3 Nov, 01:44 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 10:10 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202601:44 UTC9d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 01:44 UTC, in 4d 15h. Its biweekly schedule tag · low confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 4d 15hTue 3 Nov, 01:44 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 18d 15hTue 17 Nov, 01:44 UTC
  4. 32d 15hTue 1 Dec, 01:44 UTC
  5. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246811:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ScoobyD's Playground mean?

These tags from ScoobyD's Playground, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; NA (North America): Its entry in the server browser sits under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include ScoobyD's Playground?

These Rust Server History lists include ScoobyD's Playground: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

The record

Does ScoobyD's Playground run smoothly?

5 server fps on average over the last 48 hours, never below 5. As many as 43,814 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,870 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does ScoobyD's Playground run?

On Linux, ScoobyD's Playground runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is ScoobyD's Playground online, and how reliable is it?

At this moment ScoobyD's Playground is online. The uptime it reports puts the last restart at about 6 days 19 hours ago. Of 168 hours in the last 7 full days, 166 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is ScoobyD's Playground located?

The NA tag is how ScoobyD's Playground lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.96.72:28060.

Wipe log

What does wipe day look like on ScoobyD's Playground?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 40 hours after the wipe, the crowd peaked.

What is the wipe schedule on ScoobyD's Playground?

The prediction follows its tag because the record holds too few of ScoobyD's Playground's wipes to confirm its schedule. Due on Tuesday 3 November at 01:44 UTC is its next wipe. Made 9 days 8 hours ago, the current world is what it runs now. The tags list a wipe schedule of every two weeks.

Player record

How does ScoobyD's Playground rank against other Rust servers?

ScoobyD's Playground takes #1,470 in North America on seven-day player hours, with #14,828 overall and a place in the top 67% of all ranked servers.

How busy is ScoobyD's Playground?

0 players are on ScoobyD's Playground at present, from 50 slots. Stored history gives a seven-day average of 0 players and a peak of 1.

Map and rules

What are the rules and settings on ScoobyD's Playground?

No gather rate is stated in the name of ScoobyD's Playground. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does ScoobyD's Playground run?

Generated by the game at size 3,000 with seed 315848369, the map on ScoobyD's Playground is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join ScoobyD's Playground?

Entering client.connect 66.51.96.72:28060 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.