The server's own banner, as it publishes it
Exhibit no. 12,375Acc. 2026.12375
SCAVENGERSHAVEN.NET (TEST SERVER)
Rust server, NA · in the archive since 13 October 2026
Online NA 66.51.96.65:28010 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Oct Now 16 Oct17:53 24 Oct10:01 31 Oct10:01 5 Nov19:00 · FW 7 Nov10:01 14 Nov10:01 21 Nov10:01 28 Nov10:01 3 Dec19:00 · FW 5 Dec10:01
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:40 UTCAll times UTC.
The record of each wipe
-
Sat 24 Oct 202610:01 UTC5d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 16 Oct 202617:53 UTC13d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 7.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 10:01 UTC, in 1d 13h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 13hSat 31 Oct, 10:01 UTC
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 8d 13hSat 7 Nov, 10:01 UTC
- 15d 13hSat 14 Nov, 10:01 UTC
- 22d 13hSat 21 Nov, 10:01 UTC
- 29d 13hSat 28 Nov, 10:01 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 36d 13hSat 5 Dec, 10:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers, top 73% in NA, and #472 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on SCAVENGERSHAVEN.NET (TEST SERVER) mean?
These tags from SCAVENGERSHAVEN.NET (TEST SERVER), read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^w (Weekly): The server wipes weekly; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include SCAVENGERSHAVEN.NET (TEST SERVER)?
These Rust Server History lists include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers: the record, Trio Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Server record
Does SCAVENGERSHAVEN.NET (TEST SERVER) run smoothly?
Averaged over the last 48 hours: 5 server fps, with 5 the lowest. As many as 111,248 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,443 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does SCAVENGERSHAVEN.NET (TEST SERVER) run?
The recorded build for SCAVENGERSHAVEN.NET (TEST SERVER) is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is SCAVENGERSHAVEN.NET (TEST SERVER) online, and how reliable is it?
The live count shows SCAVENGERSHAVEN.NET (TEST SERVER) online right now. About 9 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 October 2026.
Where is SCAVENGERSHAVEN.NET (TEST SERVER) located?
In North America, SCAVENGERSHAVEN.NET (TEST SERVER) lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.96.65:28010.
Wipe record
What does wipe day look like on SCAVENGERSHAVEN.NET (TEST SERVER)?
An average peak of 0 players was drawn by its recent wipes. 7 hours into the latest wipe the crowd peaked.
What is the wipe schedule on SCAVENGERSHAVEN.NET (TEST SERVER)?
The prediction follows its tag, as too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes are on record to confirm its schedule. Due on Saturday 31 October at 10:01 UTC is its next wipe. The world it runs now dates from 5 days 10 hours ago. Its tags carry a weekly wipe schedule.
Player record
How does SCAVENGERSHAVEN.NET (TEST SERVER) rank against other Rust servers?
SCAVENGERSHAVEN.NET (TEST SERVER) ranks #12,375 on seven-day player hours: top 55% overall and #1,366 in North America. Within its group of trio servers, this entry ranks #472.
How busy is SCAVENGERSHAVEN.NET (TEST SERVER)?
Of its 50 slots, SCAVENGERSHAVEN.NET (TEST SERVER) currently has 0 filled. The seven-day average stands at 0 players; the peak is 1.
Rules, map
What are the rules and settings on SCAVENGERSHAVEN.NET (TEST SERVER)?
No gather rate is stated in the name of SCAVENGERSHAVEN.NET (TEST SERVER). You may join a group of up to 3 players (trio). Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does SCAVENGERSHAVEN.NET (TEST SERVER) run?
Generated by the game at size 3,500 with seed 1337, the map on SCAVENGERSHAVEN.NET (TEST SERVER) is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: SCAV.GG.
How to join
How do I join SCAVENGERSHAVEN.NET (TEST SERVER)?
Press F1 in Rust to open the console, then enter client.connect 66.51.96.65:28010 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://www.scavengershaven.net/.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts3,^o^z
Game
gmrust
mp50
ts3
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.