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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,984Acc. 2026.15984

serversizer-lab

Rust server · in the archive since 6 October 2026

Offline 66.206.15.46:28015 checked 23d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,984top 71%
Last wipe23d agoTue 6 Oct, 14:19 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on serversizer-lab mean?

You can see the tags serversizer-lab publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include serversizer-lab?

These Rust Server History lists include serversizer-lab: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does serversizer-lab run?

The recorded build for serversizer-lab is Rust network protocol 2634 and build 166652 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is serversizer-lab online, and how reliable is it?

serversizer-lab was last seen 23 days 4 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 6 October 2026 is when Rust Server History first saw it.

Where is serversizer-lab located?

There is no region published by serversizer-lab. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 66.206.15.46:28015.

Wipe record

What is the wipe schedule on serversizer-lab?

The record holds too few of serversizer-lab's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 23 days 4 hours ago, the current world is what it runs now.

Population

How does serversizer-lab rank against other Rust servers?

Player hours over the last seven days put serversizer-lab at #15,984: a place in the top 71% of all ranked servers.

How busy is serversizer-lab?

No current count exists for serversizer-lab; it was last seen 23 days 4 hours ago.

Map and rules

What are the rules and settings on serversizer-lab?

No gather rate is stated in the name of serversizer-lab. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does serversizer-lab run?

A procedural map is what serversizer-lab runs; the game generates it.

How to join

How do I join serversizer-lab?

Enter client.connect 66.206.15.46:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.