Open every day, at every hour Admission free 11,854 servers and 99,188 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,402Acc. 2026.15402

Dan's Experiment PvE

Rust server · in the archive since 13 September 2026

Offline 66.114.157.174:28015 checked 40d ago

To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,402no region published
Last wipe53d agoSat 5 Sep, 20:53 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Dan's Experiment PvE mean?

These tags from Dan's Experiment PvE, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Dan's Experiment PvE?

The Rust Server History lists that feature Dan's Experiment PvE are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Dan's Experiment PvE run?

Rust network protocol 2633 and build 163207 is the build Dan's Experiment PvE runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Dan's Experiment PvE online, and how reliable is it?

Dan's Experiment PvE was last seen 40 days 15 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Dan's Experiment PvE located?

You will find no region published by Dan's Experiment PvE. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 66.114.157.174:28015 as the address.

Wipe log

What is the wipe schedule on Dan's Experiment PvE?

Its rhythm is not yet clear: too few of Dan's Experiment PvE's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 53 days 23 hours ago, the current world is what it runs now.

Population

How does Dan's Experiment PvE rank against other Rust servers?

Player hours over the last seven days put Dan's Experiment PvE at #15,402: a place in the top – of all ranked servers.

How busy is Dan's Experiment PvE?

The last sighting of Dan's Experiment PvE in the live count was 40 days 15 hours ago; it is offline now.

Map and rules

What are the rules and settings on Dan's Experiment PvE?

The name of Dan's Experiment PvE carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does Dan's Experiment PvE run?

Generated by the game, the map on Dan's Experiment PvE is procedural.

Joining the server

How do I join Dan's Experiment PvE?

Press F1 in Rust to open the console, then enter client.connect 66.114.157.174:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.