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The server's own banner, as it publishes it

Exhibit no. 15,269Acc. 2026.15269

RYZE PROJECT

Rust server, EU · in the archive since 13 September 2026

Online EU 65.109.115.184:20820 checked 10m ago

weekly wipes vanillamoddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,269top 69% · #2529 in EU
Last wipe13d agoFri 16 Oct, 08:18 UTC · weekly schedule
Next wipe5hFri 30 Oct, 07:50 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 02:15 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202608:18 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 9 Oct 202608:32 UTC20d ago
    Peak
    4
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    0
  3. Fri 2 Oct 202615:35 UTC27d ago
    Peak
    4
    Crowd
    held half
    Lasted
    6.7 days
    Players before
    0
  4. Fri 25 Sep 202607:16 UTC34d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    7.3 days
    Players before
    0
  5. Thu 24 Sep 202617:57 UTC35d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  6. Tue 22 Sep 202615:48 UTC37d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.1 days
    Players before
    0
  7. Sun 13 Sep 202620:41 UTC46d ago
    Peak
    3
    Crowd
    halved by day 7
    Lasted
    8.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

a steady gap

Next wipe Friday 30 October, 07:50 UTC, in 5h. Every 7 days · medium confidence

6.8 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 2

Coming wipes

  1. 5hFri 30 Oct, 07:50 UTC
  2. 6d 16hThu 5 Nov, 19:00 UTCFW
  3. 7d 5hFri 6 Nov, 07:36 UTC
  4. 14d 4hFri 13 Nov, 07:22 UTC
  5. 21d 4hFri 20 Nov, 07:08 UTC
  6. 28d 4hFri 27 Nov, 06:54 UTC
  7. 34d 16hThu 3 Dec, 19:00 UTCFW
  8. 35d 4hFri 4 Dec, 06:40 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RYZE PROJECT mean?

These tags from RYZE PROJECT, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes fall every week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RYZE PROJECT?

These Rust Server History lists include RYZE PROJECT: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Server record

Does RYZE PROJECT run smoothly?

163 server fps on average over the last 48 hours, never below 113. As many as 74,414 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,885 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RYZE PROJECT run?

On Linux, RYZE PROJECT runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is RYZE PROJECT online, and how reliable is it?

RYZE PROJECT is listed as online now. The uptime it reports puts the last restart at about 23 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is RYZE PROJECT located?

The EU tag is how RYZE PROJECT lists itself in Europe. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 65.109.115.184:20820.

Wipe history

What does wipe day look like on RYZE PROJECT?

An average peak of 3 players was drawn by its recent wipes. At 14 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on RYZE PROJECT?

About every 6.8 days lately is the interval at which RYZE PROJECT has wiped. Due on Friday 30 October at 07:50 UTC is its next wipe. Made 13 days 18 hours ago, the current world is what it runs now. The tags list a weekly wipe schedule.

Population

How does RYZE PROJECT rank against other Rust servers?

Seven days of player hours rank RYZE PROJECT at #15,269, in the top 69% of all ranked servers; within Europe it is #2,529.

How busy is RYZE PROJECT?

0 players are on RYZE PROJECT at present, from 50 slots. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on RYZE PROJECT?

You will not find a gather rate in the name of RYZE PROJECT. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does RYZE PROJECT run?

Seed 281169553, size 3,650: such is the procedural map RYZE PROJECT runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join RYZE PROJECT?

Enter client.connect 65.109.115.184:20820 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/nbB3pn2X is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes fall every week.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.