The server's own banner, as it publishes it
Exhibit no. 15,323Acc. 2026.15323
SnowDaddy's Zombie server
Rust server, EU · in the archive since 27 September 2026
Offline EU 65.108.10.160:28035 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
27 Sep Last seen 27 Sep11:23 28 Sep17:12 30 Sep10:22 1 Oct17:55 · FW 2 Oct08:33 4 Oct18:54 5 Oct07:34 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 17:35 UTCAll times UTC.
The record of each wipe
-
Mon 5 Oct 202607:34 UTC24d ago
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 4 Oct 202618:54 UTC24d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Fri 2 Oct 202608:33 UTC27d ago
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 2
-
Thu 1 Oct 202617:55 UTC FW27d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 1
-
Wed 30 Sep 202610:22 UTC29d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 1
-
Mon 28 Sep 202617:12 UTC30d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 1
-
Sun 27 Sep 202611:23 UTC32d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on SnowDaddy's Zombie server mean?
The game's server browser reads these tags published by SnowDaddy's Zombie server: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts4 (Group limit): The team cap is 4; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include SnowDaddy's Zombie server?
The Rust Server History lists that feature SnowDaddy's Zombie server are: European Rust servers, Modded Rust servers: the record and Rust servers with zombies in the name. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.
Server record
Does SnowDaddy's Zombie server run smoothly?
Across the last 48 hours it averaged 6 server fps; the low was 5. As many as 298 entities were in the world: buildings, deployables and the rest. The highest memory use was 995 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does SnowDaddy's Zombie server run?
Rust network protocol 2634 and build 167781 is the build SnowDaddy's Zombie server runs, on Linux. The protocol must match to join, and Steam handles that update.
Is SnowDaddy's Zombie server online, and how reliable is it?
The record shows SnowDaddy's Zombie server offline at this moment, last seen 42 hours ago. Going by its reported uptime, it restarted about 6 days 4 hours ago. 138 of 168 hours, or 82% of the time, over the last 7 full days. 27 September 2026 is when Rust Server History first saw it.
Where is SnowDaddy's Zombie server located?
In Europe, SnowDaddy's Zombie server lists itself with its EU tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 65.108.10.160:28035.
Wipe record
What does wipe day look like on SnowDaddy's Zombie server?
At their busiest, its recent wipes drew an average of 3 players. 11 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.
What is the wipe schedule on SnowDaddy's Zombie server?
The force wipe is the only wipe on SnowDaddy's Zombie server, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 24 days 4 hours ago its current world was made. Its tags carry a monthly wipe schedule.
Player counts
How does SnowDaddy's Zombie server rank against other Rust servers?
Seven days of player hours rank SnowDaddy's Zombie server at #15,323, in the top 69% of all ranked servers; within Europe it is #2,559. Ranked against other quad servers, it stands at #620.
How busy is SnowDaddy's Zombie server?
SnowDaddy's Zombie server is offline at present, having last been seen 42 hours ago. An average of 0 players is recorded across the last seven days.
Rules, map
What are the rules and settings on SnowDaddy's Zombie server?
No gather rate is stated in the name of SnowDaddy's Zombie server. You may join a group of up to 4 players (quad). survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.
Which map does SnowDaddy's Zombie server run?
Seed 1337, size 1,000: such is the procedural map SnowDaddy's Zombie server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.
Join record
How do I join SnowDaddy's Zombie server?
Entering client.connect 65.108.10.160:28035 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs167781,ts4
Game
gmrust
mp50
ts4
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.