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Exhibit no. 15,379Acc. 2026.15379

Atlas - Monthly Development

Rust server · in the archive since 21 September 2026

Offline 64.40.8.251:28130 checked 8d ago

weekly wipes vanillamoddedoxide
To visit
Players now 0/ ?
7-day average0peak –
Rank#15,379top 70%
Last wipe27d agoThu 1 Oct, 17:50 UTC · weekly schedule
Next wipe12hThu 29 Oct, 17:50 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 20 Oct 2026, 16:50 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:50 UTC FW27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:50 UTC, in 12h. Its weekly schedule tag · low confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 12hThu 29 Oct, 17:50 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 14d 12hThu 12 Nov, 17:50 UTC
  4. 21d 12hThu 19 Nov, 17:50 UTC
  5. 28d 12hThu 26 Nov, 17:50 UTC
  6. 35d 13hThu 3 Dec, 19:00 UTCFW
  7. 42d 12hThu 10 Dec, 17:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Atlas - Monthly Development mean?

These tags from Atlas - Monthly Development, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp0 (Max players): The server holds 0 slots; ts16 (Group limit): Teams are capped at 16; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes fall every week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; modded (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Atlas - Monthly Development?

The Rust Server History lists that feature Atlas - Monthly Development are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

The record

Which version of Rust does Atlas - Monthly Development run?

On Linux, Atlas - Monthly Development runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.

Is Atlas - Monthly Development online, and how reliable is it?

The record shows Atlas - Monthly Development offline at this moment, last seen 8 days 12 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 21 September 2026 is when Rust Server History first saw it.

Where is Atlas - Monthly Development located?

There is no region published by Atlas - Monthly Development. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 64.40.8.251:28130 as the address.

Wipe log

What does wipe day look like on Atlas - Monthly Development?

An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Atlas - Monthly Development?

The prediction follows its tag, as too few of Atlas - Monthly Development's wipes are on record to confirm its schedule. On Thursday 29 October at 17:50 UTC its next wipe is due. Made 27 days 11 hours ago, the current world is what it runs now. Its tags carry a weekly wipe schedule.

Player record

How does Atlas - Monthly Development rank against other Rust servers?

Player hours over the last seven days put Atlas - Monthly Development at #15,379: a place in the top 70% of all ranked servers.

How busy is Atlas - Monthly Development?

Atlas - Monthly Development is offline at present, having last been seen 8 days 12 hours ago.

Rules and settings

What are the rules and settings on Atlas - Monthly Development?

No gather rate is stated in the name of Atlas - Monthly Development. No group may exceed 16 players. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Join record

How do I join Atlas - Monthly Development?

Press F1 in Rust to open the console, then enter client.connect 64.40.8.251:28130 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp0
Max players The server holds 0 slots.
ts16
Group limit Teams are capped at 16.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes fall every week.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.
modded
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.