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Exhibit no. 14,836Acc. 2026.14836

Atlas - 10x Development

Rust server, NA · in the archive since 14 September 2026

Online NA 64.40.8.251:28020 checked 10m ago

10x weekly wipes moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#14,836top 67% · #1478 in NA
Last wipe27d agoThu 1 Oct, 17:46 UTC · weekly schedule
Next wipe19hThu 29 Oct, 17:46 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:40 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:46 UTC FW27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:46 UTC, in 19h. Its weekly schedule tag · low confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 19hThu 29 Oct, 17:46 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 19hThu 12 Nov, 17:46 UTC
  4. 21d 19hThu 19 Nov, 17:46 UTC
  5. 28d 19hThu 26 Nov, 17:46 UTC
  6. 35d 21hThu 3 Dec, 19:00 UTCFW
  7. 42d 19hThu 10 Dec, 17:46 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75104:0007:0010:0013:0016:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304004:0007:0010:0013:0016:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Atlas - 10x Development mean?

These tags from Atlas - 10x Development, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe comes every week; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; modded (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Its entry in the server browser sits under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Atlas - 10x Development?

The Rust Server History lists that feature Atlas - 10x Development are: 10x Rust servers, on record, Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

The record

Does Atlas - 10x Development run smoothly?

Averaged over the last 48 hours: 30 server fps, with 26 the lowest. Buildings, deployables and everything else in the world came to as many as 1,937 entities. Up to 2,690 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Atlas - 10x Development run?

Rust network protocol 2635 and build 168909 is the build Atlas - 10x Development runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Atlas - 10x Development online, and how reliable is it?

Atlas - 10x Development is listed as online now. The uptime it reports puts the last restart at about 15 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 14 September 2026 is when Rust Server History first saw it.

Where is Atlas - 10x Development located?

In North America, Atlas - 10x Development lists itself with its NA tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 64.40.8.251:28020 as the address.

Wipe history

What does wipe day look like on Atlas - 10x Development?

0 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Atlas - 10x Development?

The prediction follows its tag, as too few of Atlas - 10x Development's wipes are on record to confirm its schedule. On Thursday 29 October at 17:46 UTC its next wipe is due. The world it runs now dates from 27 days 4 hours ago. A weekly wipe schedule is published in its tags.

Player counts

How does Atlas - 10x Development rank against other Rust servers?

Atlas - 10x Development ranks #14,836 on seven-day player hours: top 67% overall and #1,478 in North America.

How busy is Atlas - 10x Development?

0 players are on Atlas - 10x Development at present, from 10 slots. Stored history gives a seven-day average of 0 players and a peak of 1. The busiest hour of the last 48 was 05:00 UTC, averaging 0 players.

Rules and settings

What are the rules and settings on Atlas - 10x Development?

You can read a 10x gather rate in the name of Atlas - 10x Development. No group may exceed 20 players. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.

Which map does Atlas - 10x Development run?

A procedural map of size 4,500 with seed 1337 is what Atlas - 10x Development runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

Joining the server

How do I join Atlas - 10x Development?

Press F1 in Rust to open the console, then enter client.connect 64.40.8.251:28020 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts20
Group limit Teams are capped at 20.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.
modded
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.