Open every day, at every hour Admission free 11,648 servers and 32,263 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,327Acc. 2026.15327

Devblog 240-Meshki

Rust server · in the archive since 13 October 2026

Offline 62.84.33.34:28015 checked 15d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,327top 71%
Last wipe15d agoTue 13 Oct, 14:10 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 13 Oct 2026, 17:10 UTCAll times UTC.

The record of each wipe

  1. Tue 13 Oct 202614:10 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Devblog 240-Meshki mean?

You can see the tags Devblog 240-Meshki publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2279 (Protocol): To join, your game has to be on protocol 2279; ptrak (Networking): Networking runs on RakNet, the game's standard layer; hab366af3 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Devblog 240-Meshki?

These Rust Server History lists include Devblog 240-Meshki: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all.

Server record

Which version of Rust does Devblog 240-Meshki run?

The recorded build for Devblog 240-Meshki is Rust network protocol 2279 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Devblog 240-Meshki online, and how reliable is it?

Offline now, Devblog 240-Meshki was last seen 15 days 11 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 13 October 2026.

Where is Devblog 240-Meshki located?

No region is published by Devblog 240-Meshki. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 62.84.33.34:28015.

Wipe record

What does wipe day look like on Devblog 240-Meshki?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Devblog 240-Meshki?

The record holds too few of Devblog 240-Meshki's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 15 days 14 hours ago.

Player record

How does Devblog 240-Meshki rank against other Rust servers?

Player hours over the last seven days put Devblog 240-Meshki at #15,327: a place in the top 71% of all ranked servers.

How busy is Devblog 240-Meshki?

The last sighting of Devblog 240-Meshki in the live count was 15 days 11 hours ago; it is offline now.

Map and rules

What are the rules and settings on Devblog 240-Meshki?

You will not find a gather rate in the name of Devblog 240-Meshki. No group limit is recorded. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Community in the server browser, this community server is listed. VAC from Valve is switched off.

How to join

How do I join Devblog 240-Meshki?

Entering client.connect 62.84.33.34:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,v2279,hab366af3,stok,gmrust

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
v2279
Protocol To join, your game has to be on protocol 2279.
ptrak
Networking Networking runs on RakNet, the game's standard layer.

Other

hab366af3
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.