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Exhibit no. 8,116Acc. 2026.8116

Rust Staging (dev)

Rust server · in the archive since 3 October 2026

Offline 62.64.144.83:16347 checked 1d ago

To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#8,116top 36%
Last wipe4d agoSat 24 Oct, 12:03 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 20:30 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202612:03 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 22 Oct 202618:37 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0
  3. Wed 21 Oct 202616:38 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  4. Mon 19 Oct 202616:42 UTC9d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2 days
    Players before
    1
  5. Sat 10 Oct 202609:50 UTC18d ago
    Peak
    2
    Crowd
    halved by day 7
    Lasted
    9.3 days
    Players before
    0
  6. Wed 7 Oct 202616:53 UTC21d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.7 days
    Players before
    0
  7. Sun 4 Oct 202613:09 UTC24d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.2 days
    Players before
    0
  8. Sat 3 Oct 202614:45 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 daysusual gapbetween real wipes
29%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 7

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75119:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust Staging (dev) mean?

The game's server browser reads these tags published by Rust Staging (dev): gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs169399 (Build): This server runs game build 169399; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Staging (dev)?

These Rust Server History lists include Rust Staging (dev): Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does Rust Staging (dev) run?

On Windows, Rust Staging (dev) runs Rust network protocol 2635 and build 169399. Steam updates your game for you; joining needs the same protocol.

Is Rust Staging (dev) online, and how reliable is it?

Rust Staging (dev) was last seen 33 hours ago and is offline right now. It was up for 15 of 168 hours in the last 7 full days, 9% of the time. 3 October 2026 is when Rust Server History first saw it.

Where is Rust Staging (dev) located?

There is no region published by Rust Staging (dev). The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 62.64.144.83:16347 as the address.

Wipe record

What does wipe day look like on Rust Staging (dev)?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 67% of its recent wipes. By day 7 the crowd fell to below half when it did not hold.

What is the wipe schedule on Rust Staging (dev)?

No next wipe can be predicted: Rust Staging (dev) wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 4 days 18 hours ago its current world was made.

Player counts

How does Rust Staging (dev) rank against other Rust servers?

Player hours over the last seven days put Rust Staging (dev) at #8,116: a place in the top 36% of all ranked servers.

How busy is Rust Staging (dev)?

The last sighting of Rust Staging (dev) in the live count was 33 hours ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 1. The busiest hour of the last 48 was 20:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on Rust Staging (dev)?

No gather rate is stated in the name of Rust Staging (dev). The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does Rust Staging (dev) run?

A procedural map is what Rust Staging (dev) runs; the game generates it.

How to join

How do I join Rust Staging (dev)?

Enter client.connect 62.64.144.83:16347 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169399,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs169399
Build This server runs game build 169399.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.