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Exhibit no. 13,075Acc. 2026.13075

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Rust server · in the archive since 20 September 2026

Online 62.60.246.211:28015 checked 8m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#13,075top 59%
Last wipe12d agoFri 16 Oct, 21:56 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:30 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202621:56 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202620:18 UTC FW27d ago
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    15.1 days
    Players before
    0
  3. Tue 29 Sep 202618:51 UTC29d ago
    Peak
    4
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    0
  4. Mon 28 Sep 202620:02 UTC30d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Sun 27 Sep 202618:51 UTC31d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  6. Fri 25 Sep 202613:53 UTC33d ago
    Peak
    8
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    8
  7. Thu 24 Sep 202619:08 UTC34d ago
    Peak
    8
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  8. Tue 22 Sep 202619:48 UTC36d ago
    Peak
    4
    Crowd
    held half
    Lasted
    2 days
    Players before
    1
  9. Mon 21 Sep 202618:04 UTC37d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS mean?

You can see the tags ERA AIM TRAINING | FFA | 1V1 | AIMBOTS publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

These Rust Server History lists include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers: the record and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run smoothly?

238 server fps on average over the last 48 hours, never below 223. Buildings, deployables and everything else in the world came to as many as 5,638 entities. The highest memory use was 2,830 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run?

The recorded build for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS online, and how reliable is it?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is listed as online now. About 4 days 16 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 108 were up: 64% of the time. 20 September 2026 is when Rust Server History first saw it.

Where is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS located?

There is no region published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 62.60.246.211:28015.

Wipe history

What does wipe day look like on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

At their busiest, its recent wipes drew an average of 2 players. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 67% of its recent wipes. By day 3 it fell below half in the wipes where it did not hold.

What is the wipe schedule on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

No next wipe can be predicted: ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 12 days 8 hours ago, the current world is what it runs now.

Player record

How does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS rank against other Rust servers?

The last seven days of player hours place ERA AIM TRAINING | FFA | 1V1 | AIMBOTS at #13,075, among the top 59% of all ranked servers.

How busy is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Against 50 slots, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS records 0 players right now. The seven-day average stands at 0 players; the peak is 1. An average of 0 players at 08:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

You will not find a gather rate in the name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run?

Seed 1337, size 6,000: such is the procedural map ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.

Joining the server

How do I join ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Entering client.connect 62.60.246.211:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.