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Exhibit no. 6,827Acc. 2026.6827

David's Solo Rust

Rust server · in the archive since 18 September 2026

Offline 62.198.47.194:28015 checked 1d ago

To visit
Players now 1/ 1
100% full
7-day average1peak 1
Rank#6,827top 31%
Last wipe2d agoMon 26 Oct, 15:40 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 17:40 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202615:40 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 14 Oct 202612:01 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    12.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

12.2 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 26 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75114:0015:0016:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep15 Oct19 Oct22 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on David's Solo Rust mean?

The game's server browser reads these tags published by David's Solo Rust: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include David's Solo Rust?

The Rust Server History lists that feature David's Solo Rust are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Which version of Rust does David's Solo Rust run?

The recorded build for David's Solo Rust is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is David's Solo Rust online, and how reliable is it?

The record shows David's Solo Rust offline at this moment, last seen 43 hours ago. Of 168 hours in the last 7 full days, 16 were up: 10% of the time. The first sighting by Rust Server History was on 18 September 2026.

Where is David's Solo Rust located?

You will find no region published by David's Solo Rust. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 62.198.47.194:28015 as the address.

Wipe log

What does wipe day look like on David's Solo Rust?

An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on David's Solo Rust?

The rhythm of David's Solo Rust cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 2 days 21 hours ago, the current world is what it runs now.

Population

How does David's Solo Rust rank against other Rust servers?

The last seven days of player hours place David's Solo Rust at #6,827, among the top 31% of all ranked servers.

How busy is David's Solo Rust?

The last sighting of David's Solo Rust in the live count was 43 hours ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 1. The busiest hour of the last 48 was 14:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on David's Solo Rust?

You will not find a gather rate in the name of David's Solo Rust. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does David's Solo Rust run?

Generated by the game, the map on David's Solo Rust is procedural.

Joining the server

How do I join David's Solo Rust?

Entering client.connect 62.198.47.194:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.