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Exhibit no. 16,967Acc. 2026.16967
NPC Development Local
Rust server · in the archive since 25 September 2026
Offline 59.126.49.82:28015 checked 31d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on NPC Development Local mean?
The game's server browser reads these tags published by NPC Development Local: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include NPC Development Local?
These Rust Server History lists include NPC Development Local: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does NPC Development Local run?
Rust network protocol 2633 and build 165217 is the build NPC Development Local runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is NPC Development Local online, and how reliable is it?
NPC Development Local was last seen 31 days 14 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 25 September 2026.
Where is NPC Development Local located?
You will find no region published by NPC Development Local. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 59.126.49.82:28015.
Wipe history
What is the wipe schedule on NPC Development Local?
Its rhythm is not yet clear: too few of NPC Development Local's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 33 days 9 hours ago.
Player record
How does NPC Development Local rank against other Rust servers?
Over seven days of player hours, NPC Development Local ranks #16,967, inside the top 72% of all ranked servers.
How busy is NPC Development Local?
The last sighting of NPC Development Local in the live count was 31 days 14 hours ago; it is offline now.
Rules and settings
What are the rules and settings on NPC Development Local?
You will not find a gather rate in the name of NPC Development Local. The limit of 8 players per group is the game's default. Under game mode, the entry reads pve, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does NPC Development Local run?
Generated by the game at size 1,000 with seed 12345, the map on NPC Development Local is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join NPC Development Local?
Press F1 in Rust to open the console, then enter client.connect 59.126.49.82:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp5
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.