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Exhibit no. 15,323Acc. 2026.15323

Facepunch Staging Auto Restart 10 minutes | Nav Disabled

Rust server · in the archive since 13 September 2026

Offline 57.128.211.49:28019 checked 1d ago

To visit
Players now 0/ ?
7-day average0peak –
Rank#15,323top 69%
Last wipe34d agoThu 24 Sep, 10:41 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 13:40 UTCAll times UTC.

The record of each wipe

  1. Thu 24 Sep 202610:41 UTC34d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0000:0003:0007:0010:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040021:0000:0003:0007:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

Facepunch Staging Auto Restart 10 minutes | Nav Disabled and 124 other servers we track share a playrust.com hostname, so the same operator most likely runs them.

What do the server tags on Facepunch Staging Auto Restart 10 minutes | Nav Disabled mean?

These tags from Facepunch Staging Auto Restart 10 minutes | Nav Disabled, read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs169317 (Build): Build number: 169317; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

The Rust Server History lists that feature Facepunch Staging Auto Restart 10 minutes | Nav Disabled are: Official Rust servers: the record. It appears under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Server entry

Does Facepunch Staging Auto Restart 10 minutes | Nav Disabled run smoothly?

233 server fps on average over the last 48 hours, never below 193. Buildings, deployables and everything else in the world came to as many as 218,000 entities. Up to 2,679 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Facepunch Staging Auto Restart 10 minutes | Nav Disabled run?

Rust network protocol 2635 and build 169317 is the build Facepunch Staging Auto Restart 10 minutes | Nav Disabled runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Facepunch Staging Auto Restart 10 minutes | Nav Disabled online, and how reliable is it?

Facepunch Staging Auto Restart 10 minutes | Nav Disabled was last seen 30 hours ago and is offline right now. Of 168 hours in the last 7 full days, 158 were up: 94% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Facepunch Staging Auto Restart 10 minutes | Nav Disabled located?

There is no region published by Facepunch Staging Auto Restart 10 minutes | Nav Disabled. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 57.128.211.49:28019.

Wipe history

What does wipe day look like on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

The rhythm of Facepunch Staging Auto Restart 10 minutes | Nav Disabled cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 34 days 9 hours ago.

Player counts

How does Facepunch Staging Auto Restart 10 minutes | Nav Disabled rank against other Rust servers?

Over seven days of player hours, Facepunch Staging Auto Restart 10 minutes | Nav Disabled ranks #15,323, inside the top 69% of all ranked servers.

How busy is Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

The last sighting of Facepunch Staging Auto Restart 10 minutes | Nav Disabled in the live count was 30 hours ago; it is offline now. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

The name of Facepunch Staging Auto Restart 10 minutes | Nav Disabled carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The in-game Official tab of Rust lists it. The anti-cheat VAC from Valve is active.

Which map does Facepunch Staging Auto Restart 10 minutes | Nav Disabled run?

Seed 9563351, size 4,500: such is the procedural map Facepunch Staging Auto Restart 10 minutes | Nav Disabled runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

Enter client.connect 57.128.211.49:28019 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs169317,ts8

On Rust Server History

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs169317
Build Build number: 169317.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.